Свойство | Тип | Описание | |
---|---|---|---|
currentHealth | int |
Свойство | Тип | Описание | |
---|---|---|---|
characterAnimator | Animator | ||
ground | IsGrounded, | ||
jumpState | JumpStates | ||
rb |
Метод | Описание | |
---|---|---|
Flip ( float moveH ) : void | ||
HitToIdle ( ) : void | ||
Hurt ( int damage, GameObject dmgObj ) : void | ||
IsGrounded ( ) : bool |
Метод | Описание | |
---|---|---|
Death ( ) : void | ||
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public Hurt ( int damage, GameObject dmgObj ) : void | ||
damage | int | |
dmgObj | GameObject | |
Результат | void |