C# Класс UnityEngine_QualitySettingsWrap, UnityHello

Показать файл Открыть проект Примеры использования класса

Открытые методы

Метод Описание
Register ( LuaState L ) : void

Приватные методы

Метод Описание
DecreaseLevel ( IntPtr L ) : int
GetQualityLevel ( IntPtr L ) : int
IncreaseLevel ( IntPtr L ) : int
SetQualityLevel ( IntPtr L ) : int
get_activeColorSpace ( IntPtr L ) : int
get_anisotropicFiltering ( IntPtr L ) : int
get_antiAliasing ( IntPtr L ) : int
get_asyncUploadBufferSize ( IntPtr L ) : int
get_asyncUploadTimeSlice ( IntPtr L ) : int
get_billboardsFaceCameraPosition ( IntPtr L ) : int
get_blendWeights ( IntPtr L ) : int
get_desiredColorSpace ( IntPtr L ) : int
get_lodBias ( IntPtr L ) : int
get_masterTextureLimit ( IntPtr L ) : int
get_maxQueuedFrames ( IntPtr L ) : int
get_maximumLODLevel ( IntPtr L ) : int
get_names ( IntPtr L ) : int
get_particleRaycastBudget ( IntPtr L ) : int
get_pixelLightCount ( IntPtr L ) : int
get_realtimeReflectionProbes ( IntPtr L ) : int
get_shadowCascade2Split ( IntPtr L ) : int
get_shadowCascade4Split ( IntPtr L ) : int
get_shadowCascades ( IntPtr L ) : int
get_shadowDistance ( IntPtr L ) : int
get_shadowNearPlaneOffset ( IntPtr L ) : int
get_shadowProjection ( IntPtr L ) : int
get_softVegetation ( IntPtr L ) : int
get_vSyncCount ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_anisotropicFiltering ( IntPtr L ) : int
set_antiAliasing ( IntPtr L ) : int
set_asyncUploadBufferSize ( IntPtr L ) : int
set_asyncUploadTimeSlice ( IntPtr L ) : int
set_billboardsFaceCameraPosition ( IntPtr L ) : int
set_blendWeights ( IntPtr L ) : int
set_lodBias ( IntPtr L ) : int
set_masterTextureLimit ( IntPtr L ) : int
set_maxQueuedFrames ( IntPtr L ) : int
set_maximumLODLevel ( IntPtr L ) : int
set_particleRaycastBudget ( IntPtr L ) : int
set_pixelLightCount ( IntPtr L ) : int
set_realtimeReflectionProbes ( IntPtr L ) : int
set_shadowCascade2Split ( IntPtr L ) : int
set_shadowCascade4Split ( IntPtr L ) : int
set_shadowCascades ( IntPtr L ) : int
set_shadowDistance ( IntPtr L ) : int
set_shadowNearPlaneOffset ( IntPtr L ) : int
set_shadowProjection ( IntPtr L ) : int
set_softVegetation ( IntPtr L ) : int
set_vSyncCount ( IntPtr L ) : int

Описание методов

Register() публичный статический Метод

public static Register ( LuaState L ) : void
L LuaState
Результат void