C# 클래스 UnityEngine_QualitySettingsWrap, UnityHello

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공개 메소드들

메소드 설명
Register ( LuaState L ) : void

비공개 메소드들

메소드 설명
DecreaseLevel ( IntPtr L ) : int
GetQualityLevel ( IntPtr L ) : int
IncreaseLevel ( IntPtr L ) : int
SetQualityLevel ( IntPtr L ) : int
get_activeColorSpace ( IntPtr L ) : int
get_anisotropicFiltering ( IntPtr L ) : int
get_antiAliasing ( IntPtr L ) : int
get_asyncUploadBufferSize ( IntPtr L ) : int
get_asyncUploadTimeSlice ( IntPtr L ) : int
get_billboardsFaceCameraPosition ( IntPtr L ) : int
get_blendWeights ( IntPtr L ) : int
get_desiredColorSpace ( IntPtr L ) : int
get_lodBias ( IntPtr L ) : int
get_masterTextureLimit ( IntPtr L ) : int
get_maxQueuedFrames ( IntPtr L ) : int
get_maximumLODLevel ( IntPtr L ) : int
get_names ( IntPtr L ) : int
get_particleRaycastBudget ( IntPtr L ) : int
get_pixelLightCount ( IntPtr L ) : int
get_realtimeReflectionProbes ( IntPtr L ) : int
get_shadowCascade2Split ( IntPtr L ) : int
get_shadowCascade4Split ( IntPtr L ) : int
get_shadowCascades ( IntPtr L ) : int
get_shadowDistance ( IntPtr L ) : int
get_shadowNearPlaneOffset ( IntPtr L ) : int
get_shadowProjection ( IntPtr L ) : int
get_softVegetation ( IntPtr L ) : int
get_vSyncCount ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_anisotropicFiltering ( IntPtr L ) : int
set_antiAliasing ( IntPtr L ) : int
set_asyncUploadBufferSize ( IntPtr L ) : int
set_asyncUploadTimeSlice ( IntPtr L ) : int
set_billboardsFaceCameraPosition ( IntPtr L ) : int
set_blendWeights ( IntPtr L ) : int
set_lodBias ( IntPtr L ) : int
set_masterTextureLimit ( IntPtr L ) : int
set_maxQueuedFrames ( IntPtr L ) : int
set_maximumLODLevel ( IntPtr L ) : int
set_particleRaycastBudget ( IntPtr L ) : int
set_pixelLightCount ( IntPtr L ) : int
set_realtimeReflectionProbes ( IntPtr L ) : int
set_shadowCascade2Split ( IntPtr L ) : int
set_shadowCascade4Split ( IntPtr L ) : int
set_shadowCascades ( IntPtr L ) : int
set_shadowDistance ( IntPtr L ) : int
set_shadowNearPlaneOffset ( IntPtr L ) : int
set_shadowProjection ( IntPtr L ) : int
set_softVegetation ( IntPtr L ) : int
set_vSyncCount ( IntPtr L ) : int

메소드 상세

Register() 공개 정적인 메소드

public static Register ( LuaState L ) : void
L LuaState
리턴 void