C# Класс U9T, swip3

Показать файл Открыть проект Примеры использования класса

Открытые методы

Метод Описание
GetHighestPriority ( List transitions ) : int
HOT ( U9HOTweenTransition, hoTweenMethod, object target, float duration, Holoville parms ) : U9HOTweenTransition,

Shorthand for the U9HOTweenTransition. Uses the default constructor. For more control, use the other overloads directly.

LT ( U9LeanTweenTransition, hoToTween, GameObject target, Vector3 to, float duration, Hashtable args ) : U9LeanTweenTransition,
LT ( U9LeanTweenTransition, hoToTween, GameObject target, float to, float duration, Hashtable args ) : U9LeanTweenTransition,
Null ( ) : U9NullTransition,

Shorthand for the U9NullTransition.

P ( ) : U9ParallelTransition,

Shorthand for the U9ParallelTransition.

PrioritySequence ( U9Transition, transitions, float staggerTime = 0f ) : U9SerialTransition,
S ( ) : U9SerialTransition,

Shorthand for the U9SerialTransition.

Stagger ( float staggerOffset ) : U9ParallelTransition,

Plays transitions in parallel, with a specified interval between each one.

Stagger ( float staggerOffset, bool ignoreTimescale ) : U9ParallelTransition,

Plays transitions in parallel, with a specified interval between each one.

T ( U9iTweenTransition, hoTweenMethod, GameObject target, Hashtable args ) : U9iTweenTransition,
ValidateTransitionArray ( U9Transition, transitions ) : void
W ( float waitSeconds ) : U9WaitTransition,

Shorthand for the U9WaitTransition. Uses the default constructor. For more control, use the other overloads directly.

W ( float waitSeconds, bool ignoreTimescale ) : U9WaitTransition,

Shorthand for the U9WaitTransition. Uses the default constructor with the option to ignore timescale. For more control, use the other overloads directly.

Приватные методы

Метод Описание
CompareTransitionPriority ( U9Transition, a, U9Transition, b ) : int

Описание методов

GetHighestPriority() публичный статический Метод

public static GetHighestPriority ( List transitions ) : int
transitions List
Результат int

HOT() публичный статический Метод

Shorthand for the U9HOTweenTransition. Uses the default constructor. For more control, use the other overloads directly.
public static HOT ( U9HOTweenTransition, hoTweenMethod, object target, float duration, Holoville parms ) : U9HOTweenTransition,
hoTweenMethod U9HOTweenTransition, /// HOTween method. ///
target object /// Target. ///
duration float /// Duration. ///
parms Holoville /// Parameters. ///
Результат U9HOTweenTransition,

LT() публичный статический Метод

public static LT ( U9LeanTweenTransition, hoToTween, GameObject target, Vector3 to, float duration, Hashtable args ) : U9LeanTweenTransition,
hoToTween U9LeanTweenTransition,
target GameObject
to Vector3
duration float
args Hashtable
Результат U9LeanTweenTransition,

LT() публичный статический Метод

public static LT ( U9LeanTweenTransition, hoToTween, GameObject target, float to, float duration, Hashtable args ) : U9LeanTweenTransition,
hoToTween U9LeanTweenTransition,
target GameObject
to float
duration float
args Hashtable
Результат U9LeanTweenTransition,

Null() публичный статический Метод

Shorthand for the U9NullTransition.
public static Null ( ) : U9NullTransition,
Результат U9NullTransition,

P() публичный статический Метод

Shorthand for the U9ParallelTransition.
public static P ( ) : U9ParallelTransition,
Результат U9ParallelTransition,

PrioritySequence() публичный статический Метод

public static PrioritySequence ( U9Transition, transitions, float staggerTime = 0f ) : U9SerialTransition,
transitions U9Transition,
staggerTime float
Результат U9SerialTransition,

S() публичный статический Метод

Shorthand for the U9SerialTransition.
public static S ( ) : U9SerialTransition,
Результат U9SerialTransition,

Stagger() публичный статический Метод

Plays transitions in parallel, with a specified interval between each one.
public static Stagger ( float staggerOffset ) : U9ParallelTransition,
staggerOffset float /// Start time offset. ///
Результат U9ParallelTransition,

Stagger() публичный статический Метод

Plays transitions in parallel, with a specified interval between each one.
public static Stagger ( float staggerOffset, bool ignoreTimescale ) : U9ParallelTransition,
staggerOffset float /// Start time offset. ///
ignoreTimescale bool /// Set to true to ignore timescale settings. ///
Результат U9ParallelTransition,

T() публичный статический Метод

public static T ( U9iTweenTransition, hoTweenMethod, GameObject target, Hashtable args ) : U9iTweenTransition,
hoTweenMethod U9iTweenTransition,
target GameObject
args Hashtable
Результат U9iTweenTransition,

ValidateTransitionArray() публичный статический Метод

public static ValidateTransitionArray ( U9Transition, transitions ) : void
transitions U9Transition,
Результат void

W() публичный статический Метод

Shorthand for the U9WaitTransition. Uses the default constructor. For more control, use the other overloads directly.
public static W ( float waitSeconds ) : U9WaitTransition,
waitSeconds float /// Wait seconds. ///
Результат U9WaitTransition,

W() публичный статический Метод

Shorthand for the U9WaitTransition. Uses the default constructor with the option to ignore timescale. For more control, use the other overloads directly.
public static W ( float waitSeconds, bool ignoreTimescale ) : U9WaitTransition,
waitSeconds float /// Wait seconds. ///
ignoreTimescale bool /// Ignore timescale. ///
Результат U9WaitTransition,