Method | Description | |
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GetHighestPriority ( List |
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HOT ( U9HOTweenTransition, hoTweenMethod, object target, float duration, Holoville parms ) : U9HOTweenTransition, |
Shorthand for the U9HOTweenTransition. Uses the default constructor. For more control, use the other overloads directly.
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LT ( U9LeanTweenTransition, hoToTween, GameObject target, Vector3 to, float duration, Hashtable args ) : U9LeanTweenTransition, | ||
LT ( U9LeanTweenTransition, hoToTween, GameObject target, float to, float duration, Hashtable args ) : U9LeanTweenTransition, | ||
Null ( ) : U9NullTransition, |
Shorthand for the U9NullTransition.
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P ( ) : U9ParallelTransition, |
Shorthand for the U9ParallelTransition.
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PrioritySequence ( U9Transition, transitions, float staggerTime = 0f ) : U9SerialTransition, | ||
S ( ) : U9SerialTransition, |
Shorthand for the U9SerialTransition.
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Stagger ( float staggerOffset ) : U9ParallelTransition, |
Plays transitions in parallel, with a specified interval between each one.
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Stagger ( float staggerOffset, bool ignoreTimescale ) : U9ParallelTransition, |
Plays transitions in parallel, with a specified interval between each one.
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T ( U9iTweenTransition, hoTweenMethod, GameObject target, Hashtable args ) : U9iTweenTransition, | ||
ValidateTransitionArray ( U9Transition, transitions ) : void | ||
W ( float waitSeconds ) : U9WaitTransition, |
Shorthand for the U9WaitTransition. Uses the default constructor. For more control, use the other overloads directly.
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W ( float waitSeconds, bool ignoreTimescale ) : U9WaitTransition, |
Shorthand for the U9WaitTransition. Uses the default constructor with the option to ignore timescale. For more control, use the other overloads directly.
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Method | Description | |
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CompareTransitionPriority ( U9Transition, a, U9Transition, b ) : int |
public static GetHighestPriority ( List |
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transitions | List |
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return | int |
public static HOT ( U9HOTweenTransition, hoTweenMethod, object target, float duration, Holoville parms ) : U9HOTweenTransition, | ||
hoTweenMethod | U9HOTweenTransition, | /// HOTween method. /// |
target | object | /// Target. /// |
duration | float | /// Duration. /// |
parms | Holoville | /// Parameters. /// |
return | U9HOTweenTransition, |
public static LT ( U9LeanTweenTransition, hoToTween, GameObject target, Vector3 to, float duration, Hashtable args ) : U9LeanTweenTransition, | ||
hoToTween | U9LeanTweenTransition, | |
target | GameObject | |
to | Vector3 | |
duration | float | |
args | Hashtable | |
return | U9LeanTweenTransition, |
public static LT ( U9LeanTweenTransition, hoToTween, GameObject target, float to, float duration, Hashtable args ) : U9LeanTweenTransition, | ||
hoToTween | U9LeanTweenTransition, | |
target | GameObject | |
to | float | |
duration | float | |
args | Hashtable | |
return | U9LeanTweenTransition, |
public static PrioritySequence ( U9Transition, transitions, float staggerTime = 0f ) : U9SerialTransition, | ||
transitions | U9Transition, | |
staggerTime | float | |
return | U9SerialTransition, |
public static Stagger ( float staggerOffset ) : U9ParallelTransition, | ||
staggerOffset | float | /// Start time offset. /// |
return | U9ParallelTransition, |
public static Stagger ( float staggerOffset, bool ignoreTimescale ) : U9ParallelTransition, | ||
staggerOffset | float | /// Start time offset. /// |
ignoreTimescale | bool | /// Set to true to ignore timescale settings. /// |
return | U9ParallelTransition, |
public static T ( U9iTweenTransition, hoTweenMethod, GameObject target, Hashtable args ) : U9iTweenTransition, | ||
hoTweenMethod | U9iTweenTransition, | |
target | GameObject | |
args | Hashtable | |
return | U9iTweenTransition, |
public static ValidateTransitionArray ( U9Transition, transitions ) : void | ||
transitions | U9Transition, | |
return | void |
public static W ( float waitSeconds ) : U9WaitTransition, | ||
waitSeconds | float | /// Wait seconds. /// |
return | U9WaitTransition, |
public static W ( float waitSeconds, bool ignoreTimescale ) : U9WaitTransition, | ||
waitSeconds | float | /// Wait seconds. /// |
ignoreTimescale | bool | /// Ignore timescale. /// |
return | U9WaitTransition, |