Свойство | Тип | Описание | |
---|---|---|---|
_SysFontAddHighlightedColor | void | ||
_SysFontClearHighlightedColors | void | ||
_SysFontDequeueTexture | void | ||
_SysFontGetTextHeight | int | ||
_SysFontGetTextWidth | int | ||
_SysFontGetTextureHeight | int | ||
_SysFontGetTextureWidth | int | ||
_SysFontQueueTexture | void | ||
_SysFontQueueTextureWithOptions | void | ||
_SysFontRender | void | ||
_SysFontUpdateQueuedTexture | void |
Метод | Описание | |
---|---|---|
AddHighlightedColor ( Color color ) : void | ||
ClearHighlightedColors ( ) : void | ||
DequeueTexture ( int textureID ) : void | ||
GetTextHeight ( int textureID ) : int | ||
GetTextWidth ( int textureID ) : int | ||
GetTextureHeight ( int textureID ) : int | ||
GetTextureWidth ( int textureID ) : int | ||
QueueTexture ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, bool isMultiLine, int maxWidthPixels, int maxHeightPixels, int textureID ) : void | ||
QueueTextureWithOptions ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, bool isMultiLine, int maxWidthPixels, int maxHeightPixels, int lineBreakMode, float fillColorR, float fillColorG, float fillColorB, float fillColorA, bool isStrokeEnabled, float strokeWidth, float strokeColorR, float strokeColorG, float strokeColorB, float strokeColorA, bool isShadowEnabled, float shadowOffsetX, float shadowOffsetY, float shadowColorR, float shadowColorG, float shadowColorB, float shadowColorA, float lineSpacing, float offset, int textureID ) : void | ||
SafeDestroy ( UnityEngine obj ) : void | ||
UpdateQueuedTexture ( int textureID ) : void |
Метод | Описание | |
---|---|---|
_SysFontAddHighlightedColor ( float r, float g, float b, float a ) : void | ||
_SysFontClearHighlightedColors ( ) : void | ||
_SysFontDequeueTexture ( int textureID ) : void | ||
_SysFontGetTextHeight ( int textureID ) : int | ||
_SysFontGetTextWidth ( int textureID ) : int | ||
_SysFontGetTextureHeight ( int textureID ) : int | ||
_SysFontGetTextureWidth ( int textureID ) : int | ||
_SysFontQueueTexture ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, int maxWidthPixels, int maxHeightPixels, int textureID ) : void | ||
_SysFontQueueTextureWithOptions ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, int maxWidthPixels, int maxHeightPixels, int lineBreakMode, float fillColorR, float fillColorG, float fillColorB, float fillColorA, bool isStrokeEnabled, float strokeWidth, float strokeColorR, float strokeColorG, float strokeColorB, float strokeColorA, bool isShadowEnabled, float shadowOffsetX, float shadowOffsetY, float shadowColorR, float shadowColorG, float shadowColorB, float shadowColorA, float lineSpacing, float offset, int textureID ) : void | ||
_SysFontRender ( ) : void | ||
_SysFontUpdateQueuedTexture ( int textureID ) : void |
public static AddHighlightedColor ( Color color ) : void | ||
color | Color | |
Результат | void |
public static ClearHighlightedColors ( ) : void | ||
Результат | void |
public static DequeueTexture ( int textureID ) : void | ||
textureID | int | |
Результат | void |
public static GetTextHeight ( int textureID ) : int | ||
textureID | int | |
Результат | int |
public static GetTextWidth ( int textureID ) : int | ||
textureID | int | |
Результат | int |
public static GetTextureHeight ( int textureID ) : int | ||
textureID | int | |
Результат | int |
public static GetTextureWidth ( int textureID ) : int | ||
textureID | int | |
Результат | int |
public static QueueTexture ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, bool isMultiLine, int maxWidthPixels, int maxHeightPixels, int textureID ) : void | ||
text | string | |
fontName | string | |
fontSize | int | |
isBold | bool | |
isItalic | bool | |
alignment | Alignment, | |
isMultiLine | bool | |
maxWidthPixels | int | |
maxHeightPixels | int | |
textureID | int | |
Результат | void |
public static QueueTextureWithOptions ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, bool isMultiLine, int maxWidthPixels, int maxHeightPixels, int lineBreakMode, float fillColorR, float fillColorG, float fillColorB, float fillColorA, bool isStrokeEnabled, float strokeWidth, float strokeColorR, float strokeColorG, float strokeColorB, float strokeColorA, bool isShadowEnabled, float shadowOffsetX, float shadowOffsetY, float shadowColorR, float shadowColorG, float shadowColorB, float shadowColorA, float lineSpacing, float offset, int textureID ) : void | ||
text | string | |
fontName | string | |
fontSize | int | |
isBold | bool | |
isItalic | bool | |
alignment | Alignment, | |
isMultiLine | bool | |
maxWidthPixels | int | |
maxHeightPixels | int | |
lineBreakMode | int | |
fillColorR | float | |
fillColorG | float | |
fillColorB | float | |
fillColorA | float | |
isStrokeEnabled | bool | |
strokeWidth | float | |
strokeColorR | float | |
strokeColorG | float | |
strokeColorB | float | |
strokeColorA | float | |
isShadowEnabled | bool | |
shadowOffsetX | float | |
shadowOffsetY | float | |
shadowColorR | float | |
shadowColorG | float | |
shadowColorB | float | |
shadowColorA | float | |
lineSpacing | float | |
offset | float | |
textureID | int | |
Результат | void |
public static SafeDestroy ( UnityEngine obj ) : void | ||
obj | UnityEngine | |
Результат | void |
public static UpdateQueuedTexture ( int textureID ) : void | ||
textureID | int | |
Результат | void |