Свойство | Type | Description | |
---|---|---|---|
_SysFontAddHighlightedColor | void | ||
_SysFontClearHighlightedColors | void | ||
_SysFontDequeueTexture | void | ||
_SysFontGetTextHeight | int | ||
_SysFontGetTextWidth | int | ||
_SysFontGetTextureHeight | int | ||
_SysFontGetTextureWidth | int | ||
_SysFontQueueTexture | void | ||
_SysFontQueueTextureWithOptions | void | ||
_SysFontRender | void | ||
_SysFontUpdateQueuedTexture | void |
Méthode | Description | |
---|---|---|
AddHighlightedColor ( Color color ) : void | ||
ClearHighlightedColors ( ) : void | ||
DequeueTexture ( int textureID ) : void | ||
GetTextHeight ( int textureID ) : int | ||
GetTextWidth ( int textureID ) : int | ||
GetTextureHeight ( int textureID ) : int | ||
GetTextureWidth ( int textureID ) : int | ||
QueueTexture ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, bool isMultiLine, int maxWidthPixels, int maxHeightPixels, int textureID ) : void | ||
QueueTextureWithOptions ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, bool isMultiLine, int maxWidthPixels, int maxHeightPixels, int lineBreakMode, float fillColorR, float fillColorG, float fillColorB, float fillColorA, bool isStrokeEnabled, float strokeWidth, float strokeColorR, float strokeColorG, float strokeColorB, float strokeColorA, bool isShadowEnabled, float shadowOffsetX, float shadowOffsetY, float shadowColorR, float shadowColorG, float shadowColorB, float shadowColorA, float lineSpacing, float offset, int textureID ) : void | ||
SafeDestroy ( UnityEngine obj ) : void | ||
UpdateQueuedTexture ( int textureID ) : void |
Méthode | Description | |
---|---|---|
_SysFontAddHighlightedColor ( float r, float g, float b, float a ) : void | ||
_SysFontClearHighlightedColors ( ) : void | ||
_SysFontDequeueTexture ( int textureID ) : void | ||
_SysFontGetTextHeight ( int textureID ) : int | ||
_SysFontGetTextWidth ( int textureID ) : int | ||
_SysFontGetTextureHeight ( int textureID ) : int | ||
_SysFontGetTextureWidth ( int textureID ) : int | ||
_SysFontQueueTexture ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, int maxWidthPixels, int maxHeightPixels, int textureID ) : void | ||
_SysFontQueueTextureWithOptions ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, int maxWidthPixels, int maxHeightPixels, int lineBreakMode, float fillColorR, float fillColorG, float fillColorB, float fillColorA, bool isStrokeEnabled, float strokeWidth, float strokeColorR, float strokeColorG, float strokeColorB, float strokeColorA, bool isShadowEnabled, float shadowOffsetX, float shadowOffsetY, float shadowColorR, float shadowColorG, float shadowColorB, float shadowColorA, float lineSpacing, float offset, int textureID ) : void | ||
_SysFontRender ( ) : void | ||
_SysFontUpdateQueuedTexture ( int textureID ) : void |
public static AddHighlightedColor ( Color color ) : void | ||
color | Color | |
Résultat | void |
public static ClearHighlightedColors ( ) : void | ||
Résultat | void |
public static DequeueTexture ( int textureID ) : void | ||
textureID | int | |
Résultat | void |
public static GetTextHeight ( int textureID ) : int | ||
textureID | int | |
Résultat | int |
public static GetTextWidth ( int textureID ) : int | ||
textureID | int | |
Résultat | int |
public static GetTextureHeight ( int textureID ) : int | ||
textureID | int | |
Résultat | int |
public static GetTextureWidth ( int textureID ) : int | ||
textureID | int | |
Résultat | int |
public static QueueTexture ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, bool isMultiLine, int maxWidthPixels, int maxHeightPixels, int textureID ) : void | ||
text | string | |
fontName | string | |
fontSize | int | |
isBold | bool | |
isItalic | bool | |
alignment | Alignment, | |
isMultiLine | bool | |
maxWidthPixels | int | |
maxHeightPixels | int | |
textureID | int | |
Résultat | void |
public static QueueTextureWithOptions ( string text, string fontName, int fontSize, bool isBold, bool isItalic, Alignment, alignment, bool isMultiLine, int maxWidthPixels, int maxHeightPixels, int lineBreakMode, float fillColorR, float fillColorG, float fillColorB, float fillColorA, bool isStrokeEnabled, float strokeWidth, float strokeColorR, float strokeColorG, float strokeColorB, float strokeColorA, bool isShadowEnabled, float shadowOffsetX, float shadowOffsetY, float shadowColorR, float shadowColorG, float shadowColorB, float shadowColorA, float lineSpacing, float offset, int textureID ) : void | ||
text | string | |
fontName | string | |
fontSize | int | |
isBold | bool | |
isItalic | bool | |
alignment | Alignment, | |
isMultiLine | bool | |
maxWidthPixels | int | |
maxHeightPixels | int | |
lineBreakMode | int | |
fillColorR | float | |
fillColorG | float | |
fillColorB | float | |
fillColorA | float | |
isStrokeEnabled | bool | |
strokeWidth | float | |
strokeColorR | float | |
strokeColorG | float | |
strokeColorB | float | |
strokeColorA | float | |
isShadowEnabled | bool | |
shadowOffsetX | float | |
shadowOffsetY | float | |
shadowColorR | float | |
shadowColorG | float | |
shadowColorB | float | |
shadowColorA | float | |
lineSpacing | float | |
offset | float | |
textureID | int | |
Résultat | void |
public static SafeDestroy ( UnityEngine obj ) : void | ||
obj | UnityEngine | |
Résultat | void |
public static UpdateQueuedTexture ( int textureID ) : void | ||
textureID | int | |
Résultat | void |