Свойство | Тип | Описание | |
---|---|---|---|
m_colors | Color[] | ||
m_faces | int[] | ||
m_mesh | Mesh | ||
m_sprite | SpriteRoot, | ||
m_texture | Texture | ||
m_uvs | Vector2[] | ||
m_vertices | Vector3[] | ||
meshFilter | |||
meshRenderer |
Метод | Описание | |
---|---|---|
Hide ( bool tf ) : void | ||
Init ( ) : void | ||
IsHidden ( ) : bool | ||
SetPersistent ( ) : void | ||
SetWindingOrder ( SpriteRoot, winding ) : void | ||
UpdateColors ( Color color ) : void | ||
UpdateUVs ( ) : void | ||
UpdateVerts ( ) : void |
public SetWindingOrder ( SpriteRoot, winding ) : void | ||
winding | SpriteRoot, | |
Результат | void |
public UpdateColors ( Color color ) : void | ||
color | Color | |
Результат | void |
protected MeshFilter,UnityEngine meshFilter | ||
Результат |