Метод | Описание | |
---|---|---|
checkAIPlayingStatus ( ) : bool | ||
checkNearestEnemy ( ) : Enemy, | ||
determineNextAttack ( ) : bool | ||
determineNextMove ( ) : bool | ||
subscribeToSorcererInstancePublisher ( ) : void | ||
updateMySorcerer ( Sorcerer, newSorcerer ) : void |
Метод | Описание | |
---|---|---|
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
checkWhoHadControl ( ) : void | ||
movingAI ( ) : void | ||
setAISkillSet ( ) : void | ||
startAI ( ) : void |
public subscribeToSorcererInstancePublisher ( ) : void | ||
Результат | void |
public updateMySorcerer ( Sorcerer, newSorcerer ) : void | ||
newSorcerer | Sorcerer, | |
Результат | void |