Свойство | Тип | Описание | |
---|---|---|---|
degreePlayMoveLeftRight | float | ||
followDistance | float | ||
followTarget | GameObject | ||
lowerBody | Transform | ||
snd_onstun | |||
upperBody | Transform |
Свойство | Тип | Описание | |
---|---|---|---|
aimDir | Vector3 |
Метод | Описание | |
---|---|---|
ActMovement ( ) : void | ||
CalcSeek ( ) : void | ||
GetAutoLockDir ( Vector2 _dir ) : Vector2 | ||
IsCloseFollowTarget ( ) : bool | ||
IsFarAwayFollowTarget ( ) : bool | ||
IsReloading ( ) : bool | ||
LateUpdate ( ) : void | ||
NeedAvoid ( ) : bool | ||
OnActiveReload ( ) : void | ||
OnRecover ( float _hp ) : void | ||
OnReload ( ) : void | ||
OnStun ( ) : void | ||
OnTriggerEnter ( Collider _other ) : void | ||
ProcessMovement ( ) : void | ||
ReloadTime ( ) : float | ||
UpdateAvoid ( ) : void | ||
UpdateFollow ( ) : void | ||
UpdateIdle ( ) : void | ||
UpdateReload ( ) : void | ||
UpdateShoot ( ) : void | ||
UpdateStun ( ) : void |
Метод | Описание | |
---|---|---|
ShowDebugInfo ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Метод | Описание | |
---|---|---|
FallDown ( ) : IEnumerator | ||
HandleInput ( ) : void | ||
InitAnim ( ) : void |
public GetAutoLockDir ( Vector2 _dir ) : Vector2 | ||
_dir | Vector2 | |
Результат | Vector2 |
public OnTriggerEnter ( Collider _other ) : void | ||
_other | Collider | |
Результат | void |
public AudioClip,UnityEngine snd_onstun | ||
Результат |