Метод | Описание | |
---|---|---|
Update ( ) : void | ||
activate ( int activator = -1 ) : void | ||
deActivate ( int activator = -1 ) : void | ||
init ( ) : void | ||
playerTouch ( ) : void |
Метод | Описание | |
---|---|---|
getMaxVector ( ) : Vector3 | ||
getMidVector ( ) : Vector3 | ||
getMinVector ( ) : Vector3 | ||
hitEnd ( ) : void |
public activate ( int activator = -1 ) : void | ||
activator | int | |
Результат | void |
public deActivate ( int activator = -1 ) : void | ||
activator | int | |
Результат | void |
public bool activatesAdjacantPlatformsAtEachLevel | ||
Результат | bool |
public bool activatesAdjacentPlatformsWhenActivating | ||
Результат | bool |
public bool activatesAdjacentPlatformsWhenDeactivating | ||
Результат | bool |
public bool cannotBeExternallyDeactivated | ||
Результат | bool |
public bool deactivatesAdjacentPlatformsWhenActivating | ||
Результат | bool |
public bool deactivatesAdjacentPlatformsWhenDeactivating | ||
Результат | bool |
public MapSegmentFloorCeiling lowerBottom | ||
Результат | MapSegmentFloorCeiling |
public bool reversesDirectionWhenObstructed | ||
Результат | bool |
public MapSegmentFloorCeiling upperBottom | ||
Результат | MapSegmentFloorCeiling |