메소드 | 설명 | |
---|---|---|
Update ( ) : void | ||
activate ( int activator = -1 ) : void | ||
deActivate ( int activator = -1 ) : void | ||
init ( ) : void | ||
playerTouch ( ) : void |
메소드 | 설명 | |
---|---|---|
getMaxVector ( ) : Vector3 | ||
getMidVector ( ) : Vector3 | ||
getMinVector ( ) : Vector3 | ||
hitEnd ( ) : void |
public bool activatesAdjacantPlatformsAtEachLevel | ||
리턴 | bool |
public bool activatesAdjacentPlatformsWhenActivating | ||
리턴 | bool |
public bool activatesAdjacentPlatformsWhenDeactivating | ||
리턴 | bool |
public bool deactivatesAdjacentPlatformsWhenActivating | ||
리턴 | bool |
public bool deactivatesAdjacentPlatformsWhenDeactivating | ||
리턴 | bool |