Метод | Описание | |
---|---|---|
SelectedRoot ( ) : GameObject |
Same as SelectedRoot(), but with a log message if nothing was found.
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Метод | Описание | |
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AddAnchor ( ) : void | ||
AddCollider ( ) : void | ||
AddLabel ( ) : void | ||
AddPanel ( ) : void | ||
AddSprite ( ) : void | ||
AddTexture ( ) : void | ||
CreateUIWizard ( ) : void | ||
CreateWidgetWizard ( ) : void | ||
OpenAtlasMaker ( ) : void | ||
OpenCameraWizard ( ) : void | ||
OpenFontMaker ( ) : void | ||
OpenPanelWizard ( ) : void | ||
PixelPerfectSelection ( ) : void |
public static SelectedRoot ( ) : GameObject | ||
Результат | GameObject |