Свойство | Тип | Описание | |
---|---|---|---|
PlayerColor | Color | ||
UnitName | string |
Метод | Описание | |
---|---|---|
Initialize ( ) : void | ||
MarkAsAttacking ( Unit, other ) : void | ||
MarkAsDefending ( Unit, other ) : void | ||
MarkAsDestroyed ( ) : void | ||
MarkAsFinished ( ) : void | ||
MarkAsFriendly ( ) : void | ||
MarkAsReachableEnemy ( ) : void | ||
MarkAsSelected ( ) : void | ||
Move ( Cell, destinationCell, List |
||
UnMark ( ) : void |
Метод | Описание | |
---|---|---|
Defend ( Unit, other, int damage ) : void |
Метод | Описание | |
---|---|---|
Glow ( Color color, float cooloutTime ) : IEnumerator | ||
Jerk ( Unit, other ) : IEnumerator | ||
SetColor ( Color color ) : void | ||
SetHighlighterColor ( Color color ) : void | ||
UpdateHpBar ( ) : void |
protected Defend ( Unit, other, int damage ) : void | ||
other | Unit, | |
damage | int | |
Результат | void |
public MarkAsAttacking ( Unit, other ) : void | ||
other | Unit, | |
Результат | void |
public MarkAsDefending ( Unit, other ) : void | ||
other | Unit, | |
Результат | void |
public Move ( Cell, destinationCell, List |
||
destinationCell | Cell, | |
path | List |
|
Результат | void |