C# Класс MainMenuDirector, PaperCowboys

Main menu management director. Pretty much everything that goes on in the main menu is controlled from here.
Наследование: MonoBehaviour
Показать файл Открыть проект

Открытые свойства

Свойство Тип Описание
firstLevelName string
indieDBIcon UnityEngine.Texture2D
instructionTexture UnityEngine.Texture2D
mainMenuSong UnityEngine.AudioClip
menuButtonStyle GUIStyle
menuOptionsStyle GUIStyle
titleStyle GUIStyle
twitterIcon UnityEngine.Texture2D

Открытые методы

Метод Описание
Awake ( ) : void
OnGUI ( ) : void
OnServerInitialized ( ) : void

Called on the server whenever a Network.InitializeServer was invoked and has completed.

RenderGameSearchMenu ( ) : void

Renders the game search menu.

RenderHostGameMenu ( ) : void

Renders the 'host game' menu.

RenderMainMenu ( ) : void

Renders the main menu.

RenderOptionsMenu ( ) : void

Renders the options menu.

RenderSocialLinks ( ) : void

Renders the social links on the lower right-hand corner of the screen

Update ( ) : void
uLink_OnConnectedToServer ( ) : void

Called on the client when you have successfully connected to a server.

uLink_OnServerInitialized ( ) : void

Called on the server whenever a Network.InitializeServer was invoked and has completed.

Приватные методы

Метод Описание
MoveToGameScene ( ) : IEnumerator

Called for a player creating a room to go to start the game once the room has been created.

OnConnectedToPhoton ( ) : void
OnCreatedRoom ( ) : void
OnDisconnectedFromPhoton ( ) : void
OnFailedToConnectToPhoton ( object parameters ) : void
OnJoinedRoom ( ) : void
OnPhotonCreateRoomFailed ( ) : void

Описание методов

Awake() публичный Метод

public Awake ( ) : void
Результат void

OnGUI() публичный Метод

public OnGUI ( ) : void
Результат void

OnServerInitialized() публичный Метод

Called on the server whenever a Network.InitializeServer was invoked and has completed.
public OnServerInitialized ( ) : void
Результат void

RenderGameSearchMenu() публичный Метод

Renders the game search menu.
public RenderGameSearchMenu ( ) : void
Результат void

RenderHostGameMenu() публичный Метод

Renders the 'host game' menu.
public RenderHostGameMenu ( ) : void
Результат void

RenderMainMenu() публичный Метод

Renders the main menu.
public RenderMainMenu ( ) : void
Результат void

RenderOptionsMenu() публичный Метод

Renders the options menu.
public RenderOptionsMenu ( ) : void
Результат void

RenderSocialLinks() публичный Метод

Renders the social links on the lower right-hand corner of the screen
public RenderSocialLinks ( ) : void
Результат void

Update() публичный Метод

public Update ( ) : void
Результат void

uLink_OnConnectedToServer() публичный Метод

Called on the client when you have successfully connected to a server.
public uLink_OnConnectedToServer ( ) : void
Результат void

uLink_OnServerInitialized() публичный Метод

Called on the server whenever a Network.InitializeServer was invoked and has completed.
public uLink_OnServerInitialized ( ) : void
Результат void

Описание свойств

firstLevelName публичное свойство

public string firstLevelName
Результат string

indieDBIcon публичное свойство

public Texture2D,UnityEngine indieDBIcon
Результат UnityEngine.Texture2D

instructionTexture публичное свойство

public Texture2D,UnityEngine instructionTexture
Результат UnityEngine.Texture2D

mainMenuSong публичное свойство

public AudioClip,UnityEngine mainMenuSong
Результат UnityEngine.AudioClip

menuButtonStyle публичное свойство

public GUIStyle menuButtonStyle
Результат GUIStyle

menuOptionsStyle публичное свойство

public GUIStyle menuOptionsStyle
Результат GUIStyle

titleStyle публичное свойство

public GUIStyle titleStyle
Результат GUIStyle

twitterIcon публичное свойство

public Texture2D,UnityEngine twitterIcon
Результат UnityEngine.Texture2D