Property | Type | Description | |
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firstLevelName | string | ||
indieDBIcon | |||
instructionTexture | |||
mainMenuSong | |||
menuButtonStyle | GUIStyle | ||
menuOptionsStyle | GUIStyle | ||
titleStyle | GUIStyle | ||
twitterIcon |
Method | Description | |
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Awake ( ) : void | ||
OnGUI ( ) : void | ||
OnServerInitialized ( ) : void |
Called on the server whenever a Network.InitializeServer was invoked and has completed.
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RenderGameSearchMenu ( ) : void |
Renders the game search menu.
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RenderHostGameMenu ( ) : void |
Renders the 'host game' menu.
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RenderMainMenu ( ) : void |
Renders the main menu.
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RenderOptionsMenu ( ) : void |
Renders the options menu.
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RenderSocialLinks ( ) : void |
Renders the social links on the lower right-hand corner of the screen
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Update ( ) : void | ||
uLink_OnConnectedToServer ( ) : void |
Called on the client when you have successfully connected to a server.
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uLink_OnServerInitialized ( ) : void |
Called on the server whenever a Network.InitializeServer was invoked and has completed.
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Method | Description | |
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MoveToGameScene ( ) : IEnumerator |
Called for a player creating a room to go to start the game once the room has been created.
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OnConnectedToPhoton ( ) : void | ||
OnCreatedRoom ( ) : void | ||
OnDisconnectedFromPhoton ( ) : void | ||
OnFailedToConnectToPhoton ( object parameters ) : void | ||
OnJoinedRoom ( ) : void | ||
OnPhotonCreateRoomFailed ( ) : void |
public Texture2D,UnityEngine instructionTexture | ||
return |