Метод | Описание | |
---|---|---|
onLanternPlaced ( GameObject obj, bool tr ) : void | ||
onPickupLantern ( GameObject obj, bool tr ) : void | ||
removeLanternFromInventory ( GameObject obj, bool tr ) : void |
Метод | Описание | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
public onLanternPlaced ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
Результат | void |
public onPickupLantern ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
Результат | void |
public removeLanternFromInventory ( GameObject obj, bool tr ) : void | ||
obj | GameObject | |
tr | bool | |
Результат | void |