C# Класс L2Boss, PaperCowboys

Наследование: EnemyBoss, IDamageTaker
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Защищенные методы

Метод Описание
FixedUpdate ( ) : void
Start ( ) : void

Приватные методы

Метод Описание
IDamageTaker ( IDamageDealer damageDealer ) : void

Called by the player observing their projectile making contact with this character to inflict damage to this character. This must never be called from an RPC.

RPCBoss2BeginDying ( ) : void
RPCBoss2TakeDamage ( float damage, NetworkPlayer owningPlayer ) : void
RPCBoss2TakeDamage ( float damage, PhotonPlayer, owningPlayer ) : void
RPCBoss2TakeDamage ( float damage, uLink owningPlayer ) : void
RPCDestroy ( ) : void
ThrowDynamite ( ) : void

This function is called in a timer by all clients to try to make this enemy throw dynamite. It must be run for all players because the master client can change.

Описание методов

FixedUpdate() защищенный Метод

protected FixedUpdate ( ) : void
Результат void

Start() защищенный Метод

protected Start ( ) : void
Результат void