C# Class L2Boss, PaperCowboys

Inheritance: EnemyBoss, IDamageTaker
Afficher le fichier Open project: Gamieon/PaperCowboys

Méthodes protégées

Méthode Description
FixedUpdate ( ) : void
Start ( ) : void

Private Methods

Méthode Description
IDamageTaker ( IDamageDealer damageDealer ) : void

Called by the player observing their projectile making contact with this character to inflict damage to this character. This must never be called from an RPC.

RPCBoss2BeginDying ( ) : void
RPCBoss2TakeDamage ( float damage, NetworkPlayer owningPlayer ) : void
RPCBoss2TakeDamage ( float damage, PhotonPlayer, owningPlayer ) : void
RPCBoss2TakeDamage ( float damage, uLink owningPlayer ) : void
RPCDestroy ( ) : void
ThrowDynamite ( ) : void

This function is called in a timer by all clients to try to make this enemy throw dynamite. It must be run for all players because the master client can change.

Method Details

FixedUpdate() protected méthode

protected FixedUpdate ( ) : void
Résultat void

Start() protected méthode

protected Start ( ) : void
Résultat void