Метод |
Описание |
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GetArmCenter ( ) : Vector3 |
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GetArmDirection ( ) : Vector3 |
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GetArmLength ( ) : float |
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GetArmRotation ( ) : Quaternion |
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GetArmWidth ( ) : float |
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GetController ( ) : HandController, |
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GetElbowPosition ( ) : Vector3 |
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GetHandOffset ( ) : Vector3 |
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GetLeapHand ( ) : Hand, |
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GetPalmDirection ( ) : Vector3 |
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GetPalmNormal ( ) : Vector3 |
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GetPalmPosition ( ) : Vector3 |
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GetPalmRotation ( ) : Quaternion |
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GetWristPosition ( ) : Vector3 |
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InitHand ( ) : void |
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IsMirrored ( ) : bool |
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LeapID ( ) : int |
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MirrorZAxis ( bool mirror = true ) : void |
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SetController ( HandController, controller ) : void |
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SetLeapHand ( Hand, hand ) : void |
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UpdateHand ( ) : void |
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