Свойство | Тип | Описание | |
---|---|---|---|
FOVCone | DynamicLight, | ||
FOVConeHidden | DynamicLight, | ||
chargeTime | float | ||
endingAtkRatio | float | ||
holdTime | float | ||
maxRatio | float | ||
startingAtkRatio | float | ||
targetConeAngle | float | ||
targetConeRadius | float | ||
targetZoomOutRange | float | ||
zoomInTime | float |
Метод | Описание | |
---|---|---|
basicAttack ( Vector2 dir, Vector2 playerLoc = default(Vector2) ) : float | ||
specialAttack ( Vector2 dir, Vector2 playerLoc = default(Vector2) ) : float |
Метод | Описание | |
---|---|---|
ChargeAttack ( ) : IEnumerator | ||
ReleaseAttack ( ) : IEnumerator | ||
SendLaserPacket ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
fire ( ) : void | ||
fireFromServer ( |
||
playspecialCharge ( int PlayerID ) : void | ||
playspecialSound ( int PlayerID ) : void |
public basicAttack ( Vector2 dir, Vector2 playerLoc = default(Vector2) ) : float | ||
dir | Vector2 | |
playerLoc | Vector2 | |
Результат | float |
public specialAttack ( Vector2 dir, Vector2 playerLoc = default(Vector2) ) : float | ||
dir | Vector2 | |
playerLoc | Vector2 | |
Результат | float |