Свойство | Тип | Описание | |
---|---|---|---|
m_EarthquakeSound | |||
m_ExplosionSound | |||
m_StompSound |
Метод | Описание | |
---|---|---|
DemoExamples ( ) : void | ||
DemoForces ( ) : void | ||
DemoIntro ( ) : void | ||
DemoMouseInput ( ) : void | ||
DemoOutro ( ) : void | ||
DemoPivot ( ) : void | ||
DemoPreset ( ) : void | ||
DemoShooter ( ) : void | ||
DemoWeaponLayer ( ) : void | ||
DemoWeaponPerspective ( ) : void | ||
DoCrouch ( ) : void | ||
DoScreenTransition ( ) : void | ||
DontCrouch ( ) : void | ||
DrawBoxes ( string caption, string description ) : void | ||
DrawCrosshair ( ) : void | ||
DrawEditorPreview ( Texture section ) : void | ||
DrawFullScreenText ( ) : void | ||
DrawImage ( Texture image ) : void | ||
DrawImage ( Texture image, float xOffset, float yOffset ) : void | ||
Fire ( ) : void | ||
LoadCamera ( string preset ) : void | ||
LoadWeaponPreset ( string weaponPreset, string shooterPreset = "", bool smoothFade = false ) : void | ||
LockPlayer ( Vector3 pos, Vector2 startAngle ) : void | ||
LockPlayer ( Vector3 pos, Vector2 startAngle, bool lockCamera ) : void | ||
OnGUI ( ) : void | ||
Reset ( ) : void | ||
Start ( ) : void | ||
SwitchWeapon ( int weapon, string weaponPreset, string shooterPreset = "" ) : void | ||
Teleport ( Vector3 pos, Vector2 startAngle ) : void | ||
UnlockPlayer ( ) : void | ||
Update ( ) : void | ||
ZoomIn ( ) : void | ||
ZoomOut ( ) : void |
Метод | Описание | |
---|---|---|
ButtonColumn ( int y, int sel, string strings ) : int | ||
ButtonToggle ( Rect rect, string label, bool state, bool arrow ) : bool | ||
InitGUIStyles ( ) : void | ||
ToggleColumn ( int width, int y, int sel, string strings, bool center, bool arrow ) : int |
public DrawBoxes ( string caption, string description ) : void | ||
caption | string | |
description | string | |
Результат | void |
public DrawEditorPreview ( Texture section ) : void | ||
section | Texture | |
Результат | void |
public DrawImage ( Texture image, float xOffset, float yOffset ) : void | ||
image | Texture | |
xOffset | float | |
yOffset | float | |
Результат | void |
public LoadCamera ( string preset ) : void | ||
preset | string | |
Результат | void |
public LoadWeaponPreset ( string weaponPreset, string shooterPreset = "", bool smoothFade = false ) : void | ||
weaponPreset | string | |
shooterPreset | string | |
smoothFade | bool | |
Результат | void |
public LockPlayer ( Vector3 pos, Vector2 startAngle ) : void | ||
pos | Vector3 | |
startAngle | Vector2 | |
Результат | void |
public LockPlayer ( Vector3 pos, Vector2 startAngle, bool lockCamera ) : void | ||
pos | Vector3 | |
startAngle | Vector2 | |
lockCamera | bool | |
Результат | void |
public SwitchWeapon ( int weapon, string weaponPreset, string shooterPreset = "" ) : void | ||
weapon | int | |
weaponPreset | string | |
shooterPreset | string | |
Результат | void |
public Teleport ( Vector3 pos, Vector2 startAngle ) : void | ||
pos | Vector3 | |
startAngle | Vector2 | |
Результат | void |
public AudioClip,UnityEngine m_EarthquakeSound | ||
Результат |
public AudioClip,UnityEngine m_ExplosionSound | ||
Результат |