Свойство | Тип | Описание | |
---|---|---|---|
creature_renderer | CreatureRenderer, | ||
switch_item_packets | List |
||
switch_items | CreatureSwitchItemData>.Dictionary | ||
switch_region | String |
Метод | Описание | |
---|---|---|
AddSwitchItem ( string name_in, Vector2 pos_in, float width_in, float height_in, float canvas_width, float canvas_height ) : void | ||
Awake ( ) : void | ||
CreateRenderingData ( ) : void | ||
CreatureSwitchItemRenderer ( ) : System | ||
InitData ( ) : void | ||
InitSwitchPackets ( ) : void | ||
LateUpdate ( ) : void | ||
Reset ( ) : void | ||
SetTargetSwitchItem ( string name_in ) : void | ||
Start ( ) : void | ||
UpdateRenderingData ( ) : void |
Метод | Описание | |
---|---|---|
CreateRenderer ( ) : CreatureSwitchItemRenderer, | ||
createMesh ( ) : Mesh | ||
doSwapMesh ( ) : void |
public AddSwitchItem ( string name_in, Vector2 pos_in, float width_in, float height_in, float canvas_width, float canvas_height ) : void | ||
name_in | string | |
pos_in | Vector2 | |
width_in | float | |
height_in | float | |
canvas_width | float | |
canvas_height | float | |
Результат | void |
public CreatureSwitchItemRenderer ( ) : System | ||
Результат | System |
public SetTargetSwitchItem ( string name_in ) : void | ||
name_in | string | |
Результат | void |
public CreatureRenderer, creature_renderer | ||
Результат | CreatureRenderer, |
public Dictionary |
||
Результат | CreatureSwitchItemData>.Dictionary |