Метод | Описание | |
---|---|---|
isInput ( GameObject l ) : bool | ||
target ( ) : GameObject |
Метод | Описание | |
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OnTriggerStay ( Collider col ) : void | ||
convert ( GameObject first, GameObject second ) : void |
protected abstract isInput ( GameObject l ) : bool | ||
l | GameObject | |
Результат | bool |
protected abstract target ( ) : GameObject | ||
Результат | GameObject |