Свойство | Тип | Описание | |
---|---|---|---|
blockingTiles | GameObject[] | ||
chestCount | RoomManager.Count, | ||
enemies | Spawn[], | ||
groundTiles | GameObject[] | ||
tentCount | RoomManager.Count, | ||
treasureCount | RoomManager.Count, |
Метод | Описание | |
---|---|---|
BlockingExplosion ( int x, int y, int level, TilePlacer, spritePlacer ) : void | ||
GetOpenArea ( List |
||
PerlinGenerator ( List |
||
RandomBlocking ( List |
||
RandomFlip ( GameObject item ) : void | ||
getBiomeNumber ( ) : int | ||
getBlockingTile ( ) : GameObject | ||
getEnemy ( ) : GameObject | ||
getGroundTile ( ) : GameObject | ||
inMap ( int x, int y ) : bool | ||
makeEnemy ( List |
||
placeBlockingTile ( int x, int y ) : void | ||
placeCamps ( List |
||
placeChestTiles ( List |
||
placeTreasureTiles ( List |
public BlockingExplosion ( int x, int y, int level, TilePlacer, spritePlacer ) : void | ||
x | int | |
y | int | |
level | int | |
spritePlacer | TilePlacer, | |
Результат | void |
public PerlinGenerator ( List |
||
tiles | List |
|
spritePlacer | TilePlacer, | |
blockingRatio | float | |
blockingSize | float | |
Результат | void |
public RandomBlocking ( List |
||
tiles | List |
|
Результат | void |
public RandomFlip ( GameObject item ) : void | ||
item | GameObject | |
Результат | void |
public makeEnemy ( List |
||
tiles | List |
|
Результат | GameObject |
public placeBlockingTile ( int x, int y ) : void | ||
x | int | |
y | int | |
Результат | void |
public placeChestTiles ( List |
||
tiles | List |
|
Результат | void |
public placeTreasureTiles ( List |
||
tiles | List |
|
Результат | void |