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설명 |
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BlockingExplosion ( int x, int y, int level, TilePlacer, spritePlacer ) : void |
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GetOpenArea ( List tiles ) : Tile, |
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PerlinGenerator ( List tiles, TilePlacer, spritePlacer, float blockingRatio, float blockingSize ) : void |
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RandomBlocking ( List tiles ) : void |
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RandomFlip ( GameObject item ) : void |
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getBiomeNumber ( ) : int |
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getBlockingTile ( ) : GameObject |
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getEnemy ( ) : GameObject |
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getGroundTile ( ) : GameObject |
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inMap ( int x, int y ) : bool |
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makeEnemy ( List tiles ) : GameObject |
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placeBlockingTile ( int x, int y ) : void |
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placeCamps ( List tiles ) : void |
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placeChestTiles ( List tiles ) : void |
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placeTreasureTiles ( List tiles ) : void |
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