Метод | Описание | |
---|---|---|
Action_MoveToNearestAlivedPlayer ( float _interval, Actor, _actor ) : UnityEngine | ||
exec ( ) : void |
public Action_MoveToNearestAlivedPlayer ( float _interval, Actor, _actor ) : UnityEngine | ||
_interval | float | |
_actor | Actor, | |
Результат | UnityEngine |