C# Class AI_ZombieBase.Action_MoveToNearestAlivedPlayer, urban-survivors

Inheritance: FSM.Action_periodic
Exibir arquivo Open project: exdev/urban-survivors

Public Methods

Method Description
Action_MoveToNearestAlivedPlayer ( float _interval, Actor, _actor ) : UnityEngine
exec ( ) : void

Method Details

Action_MoveToNearestAlivedPlayer() public method

public Action_MoveToNearestAlivedPlayer ( float _interval, Actor, _actor ) : UnityEngine
_interval float
_actor Actor,
return UnityEngine

exec() public method

public exec ( ) : void
return void