C# (CSharp) BEPUphysics.Constraints.TwoEntity.Joints Namespace

Classes

Name Description
BallSocketJoint Connects two entities with a spherical joint. Acts like an unrestricted shoulder joint.
DistanceJoint Constraint which tries to maintain the distance between points on two entities.
NoRotationJoint Constrains two entities so that they cannot rotate relative to each other.
PointOnLineJoint Constrains two entities so that one has a point that stays on a line defined by the other.
PointOnPlaneJoint Constrains a point on one body to be on a plane defined by another body.
RevoluteAngularJoint Constrains two entities to rotate only around a single axis. Acts like the angular portion of a hinge joint.
SwivelHingeAngularJoint Constrains two bodies so that they can rotate relative to each other like a modified door hinge. Instead of removing two degrees of freedom, only one is removed so that the second connection to the constraint can twist.
TwistJoint Prevents the connected entities from twisting relative to each other. Acts like the angular part of a universal joint.