Method | Description | |
---|---|---|
Draw2x ( Vector2 position ) : void | ||
Draw2x ( Vector2 position, float rotation, Vector2 origin ) : void | ||
Draw3x ( Vector2 position ) : void | ||
Draw3x ( Vector2 position, float rotation, Vector2 origin ) : void | ||
Draw4x ( Vector2 position ) : void | ||
Draw4x ( Vector2 position, float rotation, Vector2 origin ) : void | ||
Hqnx ( Microsoft.Xna.Framework.Game game ) : System | ||
Initialize ( ) : void | ||
Prepare ( Microsoft.Xna.Framework.Graphics.Texture2D image ) : void |
Prepares an image for magnification. Note that this will change the render target, but will not revert it to its previous value - you must immediately set the desired next target after calling this function. |
Method | Description | |
---|---|---|
LoadContent ( ) : void | ||
UnloadContent ( ) : void |
Method | Description | |
---|---|---|
ConvertKernel ( Color pOut, float pKern ) : void | ||
Diff ( int cmp2, int t1, int t2 ) : bool | ||
GenScreenQuad ( Vector2 origin, int width, int height ) : void | ||
InitLutNx ( Texture3D lut, int n, FilterCaseDelegate filterCase ) : void |
This really, *really*, needs to be preprocessed into a loaded blob. |
|
Interp0 ( float pc, int t1 ) : void | ||
Interp1 ( float pc, int t1, int t2 ) : void | ||
Interp10 ( float pc, int t1, int t2, int t3 ) : void | ||
Interp2 ( float pc, int t1, int t2, int t3 ) : void | ||
Interp3 ( float pc, int t1, int t2 ) : void | ||
Interp4 ( float pc, int t1, int t2, int t3 ) : void | ||
Interp5 ( float pc, int t1, int t2 ) : void | ||
Interp6 ( float pc, int t1, int t2, int t3 ) : void | ||
Interp7 ( float pc, int t1, int t2, int t3 ) : void | ||
Interp8 ( float pc, int t1, int t2 ) : void | ||
Interp9 ( float pc, int t1, int t2, int t3 ) : void | ||
MagnifyNx ( Vector2 position, Vector2 rotationOrigin, float rotation, int n, |
||
NormalizeKernel ( float pKern ) : void | ||
NormalizeQuadCoords ( ) : void | ||
RequirePatternBuffer ( int dx, int dy ) : void | ||
RotateScreenQuad ( Vector2 origin, float angle ) : void | ||
SetupTaps ( int width, int height ) : void | ||
ShiftScreenQuad ( Vector2 delta ) : void |
public Draw2x ( Vector2 position, float rotation, Vector2 origin ) : void | ||
position | Vector2 | |
rotation | float | |
origin | Vector2 | |
return | void |
public Draw3x ( Vector2 position, float rotation, Vector2 origin ) : void | ||
position | Vector2 | |
rotation | float | |
origin | Vector2 | |
return | void |
public Draw4x ( Vector2 position, float rotation, Vector2 origin ) : void | ||
position | Vector2 | |
rotation | float | |
origin | Vector2 | |
return | void |
public Hqnx ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
return | System |
public Prepare ( Microsoft.Xna.Framework.Graphics.Texture2D image ) : void | ||
image | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |