Property | Type | Description | |
---|---|---|---|
camera | |||
cursor | |||
graphics | GraphicsDeviceManager | ||
spriteFont | |||
stage | |||
t | Thread[] |
Property | Type | Description | |
---|---|---|---|
gameState | GameState |
Method | Description | |
---|---|---|
Game ( ) : System | ||
getCameraPosition ( ) : Vector2 | ||
getCursorPosition ( ) : Vector2 | ||
getGameState ( ) : GameState | ||
switchGameState ( GameState newGameState ) : void | ||
switchGameState ( int index ) : void |
Method | Description | |
---|---|---|
Draw ( |
||
Initialize ( ) : void | ||
LoadContent ( ) : void | ||
UnloadContent ( ) : void | ||
Update ( |
protected Draw ( |
||
gameTime | ||
return | void |
protected Update ( |
||
gameTime | ||
return | void |
public static getCameraPosition ( ) : Vector2 | ||
return | Vector2 |
public static getCursorPosition ( ) : Vector2 | ||
return | Vector2 |
public static switchGameState ( GameState newGameState ) : void | ||
newGameState | GameState | |
return | void |
public static switchGameState ( int index ) : void | ||
index | int | |
return | void |
public static GraphicsDeviceManager graphics | ||
return | GraphicsDeviceManager |
public static SpriteFont,Microsoft.Xna.Framework.Graphics spriteFont | ||
return |
public static Rectangle,Microsoft.Xna.Framework stage | ||
return |