Property | Type | Description | |
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HandleOutput | void | ||
Run | void | ||
vm_KeyWanted | void | ||
vm_LineWanted | void | ||
vm_LoadRequested | void | ||
vm_OutputReady | void | ||
vm_SaveRequested | void |
Method | Description | |
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EngineWrapper ( ) : System | ||
EngineWrapper ( byte gameFile ) : System |
Load the game and return data.
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EngineWrapper ( byte gameFile, byte saveFile, string command ) : System |
Assume we're running a command and have save game data.
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FromHash ( ) : string>.Dictionary |
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FromHash ( string channelName ) : string | ||
SendCommand ( string command ) : void |
Method | Description | |
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HandleOutput ( string>.Dictionary |
Starting game - retrieves output (startup) - ignore output (save) Entering a command - ignore output (startup and load) - retrieves output (command) - ignore output (save)
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Run ( ) : void | ||
vm_KeyWanted ( object sender, |
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vm_LineWanted ( object sender, |
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vm_LoadRequested ( object sender, |
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vm_OutputReady ( object sender, |
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vm_SaveRequested ( object sender, |
public EngineWrapper ( byte gameFile ) : System | ||
gameFile | byte | |
return | System |
public EngineWrapper ( byte gameFile, byte saveFile, string command ) : System | ||
gameFile | byte | |
saveFile | byte | |
command | string | |
return | System |
public FromHash ( string channelName ) : string | ||
channelName | string | |
return | string |