C# 클래스 Zifmia.FyreVM.Service.EngineWrapper

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Private Properties

프로퍼티 타입 설명
HandleOutput void
Run void
vm_KeyWanted void
vm_LineWanted void
vm_LoadRequested void
vm_OutputReady void
vm_SaveRequested void

공개 메소드들

메소드 설명
EngineWrapper ( ) : System
EngineWrapper ( byte gameFile ) : System

Load the game and return data.

EngineWrapper ( byte gameFile, byte saveFile, string command ) : System

Assume we're running a command and have save game data.

FromHash ( ) : string>.Dictionary
FromHash ( string channelName ) : string
SendCommand ( string command ) : void

비공개 메소드들

메소드 설명
HandleOutput ( string>.Dictionary package ) : void

Starting game - retrieves output (startup) - ignore output (save) Entering a command - ignore output (startup and load) - retrieves output (command) - ignore output (save)

Run ( ) : void
vm_KeyWanted ( object sender, KeyWantedEventArgs e ) : void
vm_LineWanted ( object sender, LineWantedEventArgs e ) : void
vm_LoadRequested ( object sender, SaveRestoreEventArgs e ) : void
vm_OutputReady ( object sender, OutputReadyEventArgs e ) : void
vm_SaveRequested ( object sender, SaveRestoreEventArgs e ) : void

메소드 상세

EngineWrapper() 공개 메소드

public EngineWrapper ( ) : System
리턴 System

EngineWrapper() 공개 메소드

Load the game and return data.
public EngineWrapper ( byte gameFile ) : System
gameFile byte
리턴 System

EngineWrapper() 공개 메소드

Assume we're running a command and have save game data.
public EngineWrapper ( byte gameFile, byte saveFile, string command ) : System
gameFile byte
saveFile byte
command string
리턴 System

FromHash() 공개 메소드

public FromHash ( ) : string>.Dictionary
리턴 string>.Dictionary

FromHash() 공개 메소드

public FromHash ( string channelName ) : string
channelName string
리턴 string

SendCommand() 공개 메소드

public SendCommand ( string command ) : void
command string
리턴 void