C# Class ZWaveActionUI.NodeSelectForm

Inheritance: System.Windows.Forms.Form
Exibir arquivo Open project: noant/Pyrite Class Usage Examples

Public Methods

Method Description
NodeSelectForm ( string device, ControllerInterface @interface ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
ColumnsInitialize ( ) : void
Execute ( ZWControllerCommand command, bool secure ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

RefreshData ( ) : void
SetControllerToFindNodes ( string path, ControllerInterface @interface ) : void
assignReturnRouteToolStripMenuItem_Click ( object sender, EventArgs e ) : void
btAddNewNodeSecure_Click ( object sender, EventArgs e ) : void
btAddNewNode_Click ( object sender, EventArgs e ) : void
btRemoveNode_Click ( object sender, EventArgs e ) : void
deleteReturnRouteToolStripMenuItem_Click ( object sender, EventArgs e ) : void
hasNodeFailedToolStripMenuItem_Click ( object sender, EventArgs e ) : void
markNodeAsFailedToolStripMenuItem_Click ( object sender, EventArgs e ) : void
powerOffToolStripMenuItem_Click ( object sender, EventArgs e ) : void
powerOnToolStripMenuItem_Click ( object sender, EventArgs e ) : void
propertiesToolStripMenuItem_Click ( object sender, EventArgs e ) : void
replaceFailedNodeToolStripMenuItem_Click ( object sender, EventArgs e ) : void
requestNodeNeighborUpdateToolStripMenuItem_Click ( object sender, EventArgs e ) : void

Method Details

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

NodeSelectForm() public method

public NodeSelectForm ( string device, ControllerInterface @interface ) : System
device string
@interface ControllerInterface
return System