Method | Description | |
---|---|---|
Update ( GameTime gameTime ) : void | ||
XmasBall ( XmasHell game, PositionDelegate playerPositionDelegate ) : BulletML |
Method | Description | |
---|---|---|
InitializePhysics ( bool setupPhysicsWorld = false ) : void | ||
LoadSpriterSprite ( ) : void | ||
UpdateBehaviourIndex ( ) : void |
protected InitializePhysics ( bool setupPhysicsWorld = false ) : void | ||
setupPhysicsWorld | bool | |
return | void |
public XmasBall ( XmasHell game, PositionDelegate playerPositionDelegate ) : BulletML | ||
game | XmasHell | |
playerPositionDelegate | PositionDelegate | |
return | BulletML |