Property | Type | Description | |
---|---|---|---|
FollowIndefinitely | bool |
Method | Description | |
---|---|---|
Add ( System.Vector3 position, TravelMode state ) : void | ||
AddRange ( IEnumerable |
||
Clear ( ) : void | ||
CopyFrom ( |
||
GetNextPosition ( System.Vector3 currentPosition, float closeToRange, int secondsBeforeForcedTeleport, System.Vector3 &position, TravelMode &state, bool &needsToTeleportToPosition ) : bool | ||
NodePositions ( ) : int |
public Add ( System.Vector3 position, TravelMode state ) : void | ||
position | System.Vector3 | |
state | TravelMode | |
return | void |
public AddRange ( IEnumerable |
||
positions | IEnumerable |
|
states | IEnumerable |
|
return | void |
public GetNextPosition ( System.Vector3 currentPosition, float closeToRange, int secondsBeforeForcedTeleport, System.Vector3 &position, TravelMode &state, bool &needsToTeleportToPosition ) : bool | ||
currentPosition | System.Vector3 | |
closeToRange | float | |
secondsBeforeForcedTeleport | int | |
position | System.Vector3 | |
state | TravelMode | |
needsToTeleportToPosition | bool | |
return | bool |