C# Class UnityEditor.Graphs.AnimationStateMachine.StateMachineNode

Inheritance: UnityEditor.Graphs.AnimationStateMachine.Node
Exibir arquivo Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
stateMachine AnimatorStateMachine

Public Methods

Method Description
Connect ( UnityEditor toNode, UnityEditor edge ) : void
DeleteStateMachineCallback ( ) : void
EndDrag ( ) : void
NodeUI ( UnityEditor host ) : void
OnDrag ( ) : void

Private Methods

Method Description
CopyStateMachineCallback ( ) : void
MakeTransitionCallback ( ) : void

Method Details

Connect() public method

public Connect ( UnityEditor toNode, UnityEditor edge ) : void
toNode UnityEditor
edge UnityEditor
return void

DeleteStateMachineCallback() public method

public DeleteStateMachineCallback ( ) : void
return void

EndDrag() public method

public EndDrag ( ) : void
return void

NodeUI() public method

public NodeUI ( UnityEditor host ) : void
host UnityEditor
return void

OnDrag() public method

public OnDrag ( ) : void
return void

Property Details

stateMachine public_oe property

public AnimatorStateMachine stateMachine
return AnimatorStateMachine