C# Class UnityEditor.Android.PostProcessor.Tasks.GenerateManifest

Inheritance: IPostProcessorTask
Exibir arquivo Open project: CarlosHBC/UnityDecompiled

Public Methods

Method Description
Execute ( PostProcessorContext context ) : void

Private Methods

Method Description
CopyMainManifest ( PostProcessorContext context, string target ) : string
CreateSupportsTextureElem ( AndroidManifest manifestXML, MobileTextureSubtarget subTarget ) : void
GetActivitiesWithMetadata ( AndroidManifest doc, string name, string val ) : HashSet
GetOrientationAttr ( ) : string
InjectBundleAndSDKVersion ( PostProcessorContext context, string manifest ) : void
IsValidAndroidBundleIdentifier ( string bundleIdentifier ) : bool
IsValidBundleIdentifier ( string domainish, string extraValidChars ) : bool
IsValidJavaPackageName ( string packageName ) : bool
MergeManifests ( PostProcessorContext context, string targetManifest, string mainManifest ) : string
PatchManifest ( PostProcessorContext context, string manifest ) : string
PreferredInstallLocationAsString ( ) : string
SetPermissionAttributes ( PostProcessorContext context, AndroidManifest manifestXML, UnityEditor.AssemblyReferenceChecker checker ) : void
ThrowIfInvalid ( string packageName ) : void
doesReferenceNetworkClasses ( UnityEditor.AssemblyReferenceChecker checker ) : bool

Method Details

Execute() public method

public Execute ( PostProcessorContext context ) : void
context PostProcessorContext
return void