C# 클래스 UnityEditor.Android.PostProcessor.Tasks.GenerateManifest

상속: IPostProcessorTask
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

공개 메소드들

메소드 설명
Execute ( PostProcessorContext context ) : void

비공개 메소드들

메소드 설명
CopyMainManifest ( PostProcessorContext context, string target ) : string
CreateSupportsTextureElem ( AndroidManifest manifestXML, MobileTextureSubtarget subTarget ) : void
GetActivitiesWithMetadata ( AndroidManifest doc, string name, string val ) : HashSet
GetOrientationAttr ( ) : string
InjectBundleAndSDKVersion ( PostProcessorContext context, string manifest ) : void
IsValidAndroidBundleIdentifier ( string bundleIdentifier ) : bool
IsValidBundleIdentifier ( string domainish, string extraValidChars ) : bool
IsValidJavaPackageName ( string packageName ) : bool
MergeManifests ( PostProcessorContext context, string targetManifest, string mainManifest ) : string
PatchManifest ( PostProcessorContext context, string manifest ) : string
PreferredInstallLocationAsString ( ) : string
SetPermissionAttributes ( PostProcessorContext context, AndroidManifest manifestXML, UnityEditor.AssemblyReferenceChecker checker ) : void
ThrowIfInvalid ( string packageName ) : void
doesReferenceNetworkClasses ( UnityEditor.AssemblyReferenceChecker checker ) : bool

메소드 상세

Execute() 공개 메소드

public Execute ( PostProcessorContext context ) : void
context PostProcessorContext
리턴 void