Property | Type | Description | |
---|---|---|---|
Position | Vector3 | ||
currentGlowScale | float | ||
elapsedGlowTime | int | ||
endGlowScale | float | ||
glow | bool | ||
maxGlowTime | int | ||
startGlowScale | float |
Property | Type | Description | |
---|---|---|---|
game | Microsoft.Xna.Framework.Game | ||
scale | float |
Method | Description | |
---|---|---|
Draw ( |
||
RotateX ( float rotation ) : void | ||
RotateY ( float rotation ) : void | ||
RotateZ ( float rotation ) : void | ||
SetupModel ( |
Adds a model to the Static Model and performs setup
|
|
SetupModel ( |
Adds a model to the Static Model and performs setup
|
|
StaticModel ( ) : System |
Default Constructor to setup Model
|
|
StaticModel ( |
Constructor consisting of a given model
|
|
StaticModel ( |
Constructor consisting of a given model
|
|
StaticModel ( Vector3 position ) : System |
Default Constructor to setup Model
|
|
Update ( |
||
UpdateTransforms ( |
||
UpdateView ( ) : void |
Method | Description | |
---|---|---|
SetupCamera ( ) : void |
Sets up default camera information
|
|
SetupModel ( ) : void | ||
SetupModel ( Vector3 position ) : void |
public Draw ( |
||
gameTime | ||
return | void |
public SetupModel ( |
||
model | Model for this instance | |
return | void |
public SetupModel ( |
||
newModel | ||
position | Vector3 | |
return | void |
protected SetupModel ( Vector3 position ) : void | ||
position | Vector3 | |
return | void |
public StaticModel ( |
||
model | Model for use | |
return | System |
public StaticModel ( |
||
newModel | ||
position | Vector3 | |
return | System |
public StaticModel ( Vector3 position ) : System | ||
position | Vector3 | |
return | System |
public Update ( |
||
gameTime | ||
return | void |
public UpdateTransforms ( |
||
gameTime | ||
return | void |
protected Game,Microsoft.Xna.Framework game | ||
return | Microsoft.Xna.Framework.Game |