프로퍼티 | 타입 | 설명 | |
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Position | Vector3 | ||
currentGlowScale | float | ||
elapsedGlowTime | int | ||
endGlowScale | float | ||
glow | bool | ||
maxGlowTime | int | ||
startGlowScale | float |
프로퍼티 | 타입 | 설명 | |
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game | Microsoft.Xna.Framework.Game | ||
scale | float |
메소드 | 설명 | |
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Draw ( |
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RotateX ( float rotation ) : void | ||
RotateY ( float rotation ) : void | ||
RotateZ ( float rotation ) : void | ||
SetupModel ( |
Adds a model to the Static Model and performs setup
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SetupModel ( |
Adds a model to the Static Model and performs setup
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StaticModel ( ) : System |
Default Constructor to setup Model
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StaticModel ( |
Constructor consisting of a given model
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StaticModel ( |
Constructor consisting of a given model
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StaticModel ( Vector3 position ) : System |
Default Constructor to setup Model
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Update ( |
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UpdateTransforms ( |
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UpdateView ( ) : void |
메소드 | 설명 | |
---|---|---|
SetupCamera ( ) : void |
Sets up default camera information
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SetupModel ( ) : void | ||
SetupModel ( Vector3 position ) : void |
public Draw ( |
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gameTime | ||
리턴 | void |
public SetupModel ( |
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model | Model for this instance | |
리턴 | void |
public SetupModel ( |
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newModel | ||
position | Vector3 | |
리턴 | void |
public StaticModel ( |
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model | Model for use | |
리턴 | System |
public StaticModel ( |
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newModel | ||
position | Vector3 | |
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |
public UpdateTransforms ( |
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gameTime | ||
리턴 | void |