C# Class TagTool.TagDefinitions.GameEngineSettingsDefinition.CaptureTheFlagVariant.MapOverride

Exibir arquivo Open project: TheGuardians/TagTool

Public Properties

Property Type Description
ActiveCamoTraitDuration sbyte
ActiveCamoTraitProfile StringID
BasePlayerTraitProfile StringID
CustomPowerupTraitDuration sbyte
CustomPowerupTraitProfile StringID
Flags uint
OvershieldTraitDuration sbyte
OvershieldTraitProfile StringID
Unknown sbyte
VehicleSet StringID
WeaponSet StringID

Property Details

ActiveCamoTraitDuration public_oe property

public sbyte ActiveCamoTraitDuration
return sbyte

ActiveCamoTraitProfile public_oe property

public StringID ActiveCamoTraitProfile
return StringID

BasePlayerTraitProfile public_oe property

public StringID BasePlayerTraitProfile
return StringID

CustomPowerupTraitDuration public_oe property

public sbyte CustomPowerupTraitDuration
return sbyte

CustomPowerupTraitProfile public_oe property

public StringID CustomPowerupTraitProfile
return StringID

Flags public_oe property

public uint Flags
return uint

OvershieldTraitDuration public_oe property

public sbyte OvershieldTraitDuration
return sbyte

OvershieldTraitProfile public_oe property

public StringID OvershieldTraitProfile
return StringID

Unknown public_oe property

public sbyte Unknown
return sbyte

VehicleSet public_oe property

public StringID VehicleSet
return StringID

WeaponSet public_oe property

public StringID WeaponSet
return StringID