Method | Description | |
---|---|---|
Draw ( ) : void | ||
Model3DRenderer ( GraphicsDevice _dev, SuperCaissiere.Engine.Graphics.SpriteBatchProxy _sprbtch, Matrix _proj, Matrix _view, Matrix _world ) : System | ||
Update ( |
||
isClicked ( int mouseX, int mouseY ) : bool | ||
resetRotate ( ) : void | ||
rotateX ( float x ) : void | ||
rotateY ( float y ) : void | ||
rotateZ ( float z ) : void | ||
setModel ( |
Method | Description | |
---|---|---|
sceneToTexture ( ) : Microsoft.Xna.Framework.Graphics.Texture2D |
Method | Description | |
---|---|---|
TextureTo2DArray ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : Color[] | ||
draw ( |
||
getRandomRotation ( ) : void |
public Model3DRenderer ( GraphicsDevice _dev, SuperCaissiere.Engine.Graphics.SpriteBatchProxy _sprbtch, Matrix _proj, Matrix _view, Matrix _world ) : System | ||
_dev | GraphicsDevice | |
_sprbtch | SuperCaissiere.Engine.Graphics.SpriteBatchProxy | |
_proj | Matrix | |
_view | Matrix | |
_world | Matrix | |
return | System |
public Update ( |
||
gameTime | ||
return | void |
public isClicked ( int mouseX, int mouseY ) : bool | ||
mouseX | int | |
mouseY | int | |
return | bool |
protected sceneToTexture ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |
public setModel ( |
||
_model | ||
_modelcol | ||
return | void |