메소드 | 설명 | |
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Draw ( ) : void | ||
Model3DRenderer ( GraphicsDevice _dev, SuperCaissiere.Engine.Graphics.SpriteBatchProxy _sprbtch, Matrix _proj, Matrix _view, Matrix _world ) : System | ||
Update ( |
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isClicked ( int mouseX, int mouseY ) : bool | ||
resetRotate ( ) : void | ||
rotateX ( float x ) : void | ||
rotateY ( float y ) : void | ||
rotateZ ( float z ) : void | ||
setModel ( |
메소드 | 설명 | |
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sceneToTexture ( ) : Microsoft.Xna.Framework.Graphics.Texture2D |
메소드 | 설명 | |
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TextureTo2DArray ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : Color[] | ||
draw ( |
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getRandomRotation ( ) : void |
public Model3DRenderer ( GraphicsDevice _dev, SuperCaissiere.Engine.Graphics.SpriteBatchProxy _sprbtch, Matrix _proj, Matrix _view, Matrix _world ) : System | ||
_dev | GraphicsDevice | |
_sprbtch | SuperCaissiere.Engine.Graphics.SpriteBatchProxy | |
_proj | Matrix | |
_view | Matrix | |
_world | Matrix | |
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |
protected sceneToTexture ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
리턴 | Microsoft.Xna.Framework.Graphics.Texture2D |
public setModel ( |
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_model | ||
_modelcol | ||
리턴 | void |