Method | Description | |
---|---|---|
PlaySound ( IPoint3D p, Server.Map map, int soundID ) : void | ||
SendBoltEffect ( IEntity e ) : void | ||
SendBoltEffect ( IEntity e, bool sound ) : void | ||
SendBoltEffect ( IEntity e, bool sound, int hue ) : void | ||
SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration ) : void | ||
SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int speed ) : void | ||
SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int hue, int renderMode ) : void | ||
SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int speed, int hue, int renderMode ) : void | ||
SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int effect ) : void | ||
SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int effect, int unknown ) : void | ||
SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown ) : void | ||
SendMovingEffect ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes ) : void | ||
SendMovingEffect ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode ) : void | ||
SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound ) : void | ||
SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown ) : void | ||
SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, EffectLayer layer, int unknown ) : void | ||
SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, int unknown ) : void | ||
SendPacket ( IPoint3D origin, Server.Map map, Packet p ) : void | ||
SendPacket ( Server.Point3D origin, Server.Map map, Packet p ) : void | ||
SendParticlesTo ( Server.Network.NetState state ) : bool | ||
SendTargetEffect ( IEntity target, int itemID, int duration ) : void | ||
SendTargetEffect ( IEntity target, int itemID, int speed, int duration ) : void | ||
SendTargetEffect ( IEntity target, int itemID, int duration, int hue, int renderMode ) : void | ||
SendTargetEffect ( IEntity target, int itemID, int speed, int duration, int hue, int renderMode ) : void | ||
SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer ) : void | ||
SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer, int unknown ) : void | ||
SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int hue, int renderMode, int effect, EffectLayer layer, int unknown ) : void |
public static PlaySound ( IPoint3D p, Server.Map map, int soundID ) : void | ||
p | IPoint3D | |
map | Server.Map | |
soundID | int | |
return | void |
public static SendBoltEffect ( IEntity e ) : void | ||
e | IEntity | |
return | void |
public static SendBoltEffect ( IEntity e, bool sound ) : void | ||
e | IEntity | |
sound | bool | |
return | void |
public static SendBoltEffect ( IEntity e, bool sound, int hue ) : void | ||
e | IEntity | |
sound | bool | |
hue | int | |
return | void |
public static SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration ) : void | ||
p | IPoint3D | |
map | Server.Map | |
itemID | int | |
duration | int | |
return | void |
public static SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int speed ) : void | ||
p | IPoint3D | |
map | Server.Map | |
itemID | int | |
duration | int | |
speed | int | |
return | void |
public static SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int hue, int renderMode ) : void | ||
p | IPoint3D | |
map | Server.Map | |
itemID | int | |
duration | int | |
hue | int | |
renderMode | int | |
return | void |
public static SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int speed, int hue, int renderMode ) : void | ||
p | IPoint3D | |
map | Server.Map | |
itemID | int | |
duration | int | |
speed | int | |
hue | int | |
renderMode | int | |
return | void |
public static SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int effect ) : void | ||
e | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
effect | int | |
return | void |
public static SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int effect, int unknown ) : void | ||
e | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
effect | int | |
unknown | int | |
return | void |
public static SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown ) : void | ||
e | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
hue | int | |
renderMode | int | |
effect | int | |
unknown | int | |
return | void |
public static SendMovingEffect ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes ) : void | ||
from | IEntity | |
to | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
fixedDirection | bool | |
explodes | bool | |
return | void |
public static SendMovingEffect ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode ) : void | ||
from | IEntity | |
to | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
fixedDirection | bool | |
explodes | bool | |
hue | int | |
renderMode | int | |
return | void |
public static SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound ) : void | ||
from | IEntity | |
to | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
fixedDirection | bool | |
explodes | bool | |
effect | int | |
explodeEffect | int | |
explodeSound | int | |
return | void |
public static SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown ) : void | ||
from | IEntity | |
to | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
fixedDirection | bool | |
explodes | bool | |
effect | int | |
explodeEffect | int | |
explodeSound | int | |
unknown | int | |
return | void |
public static SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, EffectLayer layer, int unknown ) : void | ||
from | IEntity | |
to | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
fixedDirection | bool | |
explodes | bool | |
hue | int | |
renderMode | int | |
effect | int | |
explodeEffect | int | |
explodeSound | int | |
layer | EffectLayer | |
unknown | int | |
return | void |
public static SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, int unknown ) : void | ||
from | IEntity | |
to | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
fixedDirection | bool | |
explodes | bool | |
hue | int | |
renderMode | int | |
effect | int | |
explodeEffect | int | |
explodeSound | int | |
unknown | int | |
return | void |
public static SendPacket ( IPoint3D origin, Server.Map map, Packet p ) : void | ||
origin | IPoint3D | |
map | Server.Map | |
p | Packet | |
return | void |
public static SendPacket ( Server.Point3D origin, Server.Map map, Packet p ) : void | ||
origin | Server.Point3D | |
map | Server.Map | |
p | Packet | |
return | void |
public static SendParticlesTo ( Server.Network.NetState state ) : bool | ||
state | Server.Network.NetState | |
return | bool |
public static SendTargetEffect ( IEntity target, int itemID, int duration ) : void | ||
target | IEntity | |
itemID | int | |
duration | int | |
return | void |
public static SendTargetEffect ( IEntity target, int itemID, int speed, int duration ) : void | ||
target | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
return | void |
public static SendTargetEffect ( IEntity target, int itemID, int duration, int hue, int renderMode ) : void | ||
target | IEntity | |
itemID | int | |
duration | int | |
hue | int | |
renderMode | int | |
return | void |
public static SendTargetEffect ( IEntity target, int itemID, int speed, int duration, int hue, int renderMode ) : void | ||
target | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
hue | int | |
renderMode | int | |
return | void |
public static SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer ) : void | ||
target | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
effect | int | |
layer | EffectLayer | |
return | void |
public static SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer, int unknown ) : void | ||
target | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
effect | int | |
layer | EffectLayer | |
unknown | int | |
return | void |
public static SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int hue, int renderMode, int effect, EffectLayer layer, int unknown ) : void | ||
target | IEntity | |
itemID | int | |
speed | int | |
duration | int | |
hue | int | |
renderMode | int | |
effect | int | |
layer | EffectLayer | |
unknown | int | |
return | void |