C# 클래스 Server.Effects

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공개 메소드들

메소드 설명
PlaySound ( IPoint3D p, Server.Map map, int soundID ) : void
SendBoltEffect ( IEntity e ) : void
SendBoltEffect ( IEntity e, bool sound ) : void
SendBoltEffect ( IEntity e, bool sound, int hue ) : void
SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration ) : void
SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int speed ) : void
SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int hue, int renderMode ) : void
SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int speed, int hue, int renderMode ) : void
SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int effect ) : void
SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int effect, int unknown ) : void
SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown ) : void
SendMovingEffect ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes ) : void
SendMovingEffect ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode ) : void
SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound ) : void
SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown ) : void
SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, EffectLayer layer, int unknown ) : void
SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, int unknown ) : void
SendPacket ( IPoint3D origin, Server.Map map, Packet p ) : void
SendPacket ( Server.Point3D origin, Server.Map map, Packet p ) : void
SendParticlesTo ( Server.Network.NetState state ) : bool
SendTargetEffect ( IEntity target, int itemID, int duration ) : void
SendTargetEffect ( IEntity target, int itemID, int speed, int duration ) : void
SendTargetEffect ( IEntity target, int itemID, int duration, int hue, int renderMode ) : void
SendTargetEffect ( IEntity target, int itemID, int speed, int duration, int hue, int renderMode ) : void
SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer ) : void
SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer, int unknown ) : void
SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int hue, int renderMode, int effect, EffectLayer layer, int unknown ) : void

메소드 상세

PlaySound() 공개 정적인 메소드

public static PlaySound ( IPoint3D p, Server.Map map, int soundID ) : void
p IPoint3D
map Server.Map
soundID int
리턴 void

SendBoltEffect() 공개 정적인 메소드

public static SendBoltEffect ( IEntity e ) : void
e IEntity
리턴 void

SendBoltEffect() 공개 정적인 메소드

public static SendBoltEffect ( IEntity e, bool sound ) : void
e IEntity
sound bool
리턴 void

SendBoltEffect() 공개 정적인 메소드

public static SendBoltEffect ( IEntity e, bool sound, int hue ) : void
e IEntity
sound bool
hue int
리턴 void

SendLocationEffect() 공개 정적인 메소드

public static SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration ) : void
p IPoint3D
map Server.Map
itemID int
duration int
리턴 void

SendLocationEffect() 공개 정적인 메소드

public static SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int speed ) : void
p IPoint3D
map Server.Map
itemID int
duration int
speed int
리턴 void

SendLocationEffect() 공개 정적인 메소드

public static SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int hue, int renderMode ) : void
p IPoint3D
map Server.Map
itemID int
duration int
hue int
renderMode int
리턴 void

SendLocationEffect() 공개 정적인 메소드

public static SendLocationEffect ( IPoint3D p, Server.Map map, int itemID, int duration, int speed, int hue, int renderMode ) : void
p IPoint3D
map Server.Map
itemID int
duration int
speed int
hue int
renderMode int
리턴 void

SendLocationParticles() 공개 정적인 메소드

public static SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int effect ) : void
e IEntity
itemID int
speed int
duration int
effect int
리턴 void

SendLocationParticles() 공개 정적인 메소드

public static SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int effect, int unknown ) : void
e IEntity
itemID int
speed int
duration int
effect int
unknown int
리턴 void

SendLocationParticles() 공개 정적인 메소드

public static SendLocationParticles ( IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown ) : void
e IEntity
itemID int
speed int
duration int
hue int
renderMode int
effect int
unknown int
리턴 void

SendMovingEffect() 공개 정적인 메소드

public static SendMovingEffect ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes ) : void
from IEntity
to IEntity
itemID int
speed int
duration int
fixedDirection bool
explodes bool
리턴 void

SendMovingEffect() 공개 정적인 메소드

public static SendMovingEffect ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode ) : void
from IEntity
to IEntity
itemID int
speed int
duration int
fixedDirection bool
explodes bool
hue int
renderMode int
리턴 void

SendMovingParticles() 공개 정적인 메소드

public static SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound ) : void
from IEntity
to IEntity
itemID int
speed int
duration int
fixedDirection bool
explodes bool
effect int
explodeEffect int
explodeSound int
리턴 void

SendMovingParticles() 공개 정적인 메소드

public static SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown ) : void
from IEntity
to IEntity
itemID int
speed int
duration int
fixedDirection bool
explodes bool
effect int
explodeEffect int
explodeSound int
unknown int
리턴 void

SendMovingParticles() 공개 정적인 메소드

public static SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, EffectLayer layer, int unknown ) : void
from IEntity
to IEntity
itemID int
speed int
duration int
fixedDirection bool
explodes bool
hue int
renderMode int
effect int
explodeEffect int
explodeSound int
layer EffectLayer
unknown int
리턴 void

SendMovingParticles() 공개 정적인 메소드

public static SendMovingParticles ( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, int unknown ) : void
from IEntity
to IEntity
itemID int
speed int
duration int
fixedDirection bool
explodes bool
hue int
renderMode int
effect int
explodeEffect int
explodeSound int
unknown int
리턴 void

SendPacket() 공개 정적인 메소드

public static SendPacket ( IPoint3D origin, Server.Map map, Packet p ) : void
origin IPoint3D
map Server.Map
p Packet
리턴 void

SendPacket() 공개 정적인 메소드

public static SendPacket ( Server.Point3D origin, Server.Map map, Packet p ) : void
origin Server.Point3D
map Server.Map
p Packet
리턴 void

SendParticlesTo() 공개 정적인 메소드

public static SendParticlesTo ( Server.Network.NetState state ) : bool
state Server.Network.NetState
리턴 bool

SendTargetEffect() 공개 정적인 메소드

public static SendTargetEffect ( IEntity target, int itemID, int duration ) : void
target IEntity
itemID int
duration int
리턴 void

SendTargetEffect() 공개 정적인 메소드

public static SendTargetEffect ( IEntity target, int itemID, int speed, int duration ) : void
target IEntity
itemID int
speed int
duration int
리턴 void

SendTargetEffect() 공개 정적인 메소드

public static SendTargetEffect ( IEntity target, int itemID, int duration, int hue, int renderMode ) : void
target IEntity
itemID int
duration int
hue int
renderMode int
리턴 void

SendTargetEffect() 공개 정적인 메소드

public static SendTargetEffect ( IEntity target, int itemID, int speed, int duration, int hue, int renderMode ) : void
target IEntity
itemID int
speed int
duration int
hue int
renderMode int
리턴 void

SendTargetParticles() 공개 정적인 메소드

public static SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer ) : void
target IEntity
itemID int
speed int
duration int
effect int
layer EffectLayer
리턴 void

SendTargetParticles() 공개 정적인 메소드

public static SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer, int unknown ) : void
target IEntity
itemID int
speed int
duration int
effect int
layer EffectLayer
unknown int
리턴 void

SendTargetParticles() 공개 정적인 메소드

public static SendTargetParticles ( IEntity target, int itemID, int speed, int duration, int hue, int renderMode, int effect, EffectLayer layer, int unknown ) : void
target IEntity
itemID int
speed int
duration int
hue int
renderMode int
effect int
layer EffectLayer
unknown int
리턴 void