C# Class SageCS.Core.Loaders.W3DLoader

Exibir arquivo Open project: sage-team/SageCS

Public Methods

Method Description
Load ( Stream s ) : void

Private Methods

Method Description
GetVersion ( long data ) : System.Version
ReadAABTree ( BinaryReader br, uint ChunkEnd ) : void
ReadAABTreeHeader ( BinaryReader br, uint ChunkEnd ) : void
ReadAABTreeNodes ( BinaryReader br, uint ChunkEnd ) : void
ReadAABTreePolyIndices ( BinaryReader br, uint ChunkEnd ) : void
ReadAnimation ( BinaryReader br, uint ChunkEnd ) : void
ReadAnimationChannel ( BinaryReader br, uint ChunkEnd ) : void
ReadAnimationHeader ( BinaryReader br ) : void
ReadBox ( BinaryReader br ) : void
ReadBumpMapArray ( BinaryReader br, uint ChunkEnd ) : void
ReadByte ( BinaryReader br ) : byte
ReadCompressedAnimation ( BinaryReader br, uint ChunkEnd ) : void
ReadCompressedAnimationHeader ( BinaryReader br ) : void
ReadFixedString ( BinaryReader br ) : string
ReadFloat ( BinaryReader br ) : float
ReadHLod ( BinaryReader br, uint ChunkEnd ) : void
ReadHLodArray ( BinaryReader br, uint ChunkEnd ) : void
ReadHLodArrayHeader ( BinaryReader br ) : void
ReadHLodHeader ( BinaryReader br ) : void
ReadHLodSubObject ( BinaryReader br ) : void
ReadHierarchy ( BinaryReader br, uint ChunkEnd ) : void
ReadHierarchyHeader ( BinaryReader br ) : void
ReadLong ( BinaryReader br ) : uint
ReadLongArray ( BinaryReader br, uint ChunkEnd ) : uint[]
ReadLongFixedString ( BinaryReader br ) : string
ReadMaterial ( BinaryReader br, uint ChunkEnd ) : void
ReadMesh ( BinaryReader br, uint ChunkEnd ) : void
ReadMeshFaceArray ( BinaryReader br, uint ChunkEnd ) : void
ReadMeshHeader ( BinaryReader br ) : void
ReadMeshMaterialArray ( BinaryReader br, uint ChunkEnd ) : void
ReadMeshMaterialPass ( BinaryReader br, uint ChunkEnd ) : void
ReadMeshShaderArray ( BinaryReader br, uint ChunkEnd ) : void
ReadMeshTextureCoordArray ( BinaryReader br, uint ChunkEnd ) : void
ReadMeshTextureStage ( BinaryReader br, uint ChunkEnd ) : void
ReadMeshVertexInfluences ( BinaryReader br, uint ChunkEnd ) : void
ReadMeshVerticesArray ( BinaryReader br, uint ChunkEnd ) : Vector3[]
ReadNormalMap ( BinaryReader br, uint ChunkEnd ) : void
ReadNormalMapEntryStruct ( BinaryReader br, uint ChunkEnd, SageCS.Graphics.W3DMesh tex ) : void
ReadNormalMapHeader ( BinaryReader br ) : void
ReadPivotFixups ( BinaryReader br, uint ChunkEnd ) : void
ReadPivots ( BinaryReader br, uint ChunkEnd ) : void
ReadQuaternion ( BinaryReader br ) : Quaternion
ReadRGBA ( BinaryReader br ) : System.Vector4
ReadShort ( BinaryReader br ) : uint
ReadString ( BinaryReader br ) : string
ReadTexture ( BinaryReader br, uint ChunkEnd ) : void
ReadTextureArray ( BinaryReader br, uint ChunkEnd ) : void
ReadTimeCodedAnimVector ( BinaryReader br, uint ChunkEnd ) : void
ReadVector ( BinaryReader br ) : Vector3
getChunkSize ( uint data ) : uint

Method Details

Load() public static method

public static Load ( Stream s ) : void
s Stream
return void