Method |
Description |
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GetVersion ( long data ) : System.Version |
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ReadAABTree ( BinaryReader br, uint ChunkEnd ) : void |
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ReadAABTreeHeader ( BinaryReader br, uint ChunkEnd ) : void |
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ReadAABTreeNodes ( BinaryReader br, uint ChunkEnd ) : void |
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ReadAABTreePolyIndices ( BinaryReader br, uint ChunkEnd ) : void |
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ReadAnimation ( BinaryReader br, uint ChunkEnd ) : void |
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ReadAnimationChannel ( BinaryReader br, uint ChunkEnd ) : void |
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ReadAnimationHeader ( BinaryReader br ) : void |
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ReadBox ( BinaryReader br ) : void |
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ReadBumpMapArray ( BinaryReader br, uint ChunkEnd ) : void |
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ReadByte ( BinaryReader br ) : byte |
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ReadCompressedAnimation ( BinaryReader br, uint ChunkEnd ) : void |
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ReadCompressedAnimationHeader ( BinaryReader br ) : void |
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ReadFixedString ( BinaryReader br ) : string |
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ReadFloat ( BinaryReader br ) : float |
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ReadHLod ( BinaryReader br, uint ChunkEnd ) : void |
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ReadHLodArray ( BinaryReader br, uint ChunkEnd ) : void |
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ReadHLodArrayHeader ( BinaryReader br ) : void |
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ReadHLodHeader ( BinaryReader br ) : void |
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ReadHLodSubObject ( BinaryReader br ) : void |
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ReadHierarchy ( BinaryReader br, uint ChunkEnd ) : void |
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ReadHierarchyHeader ( BinaryReader br ) : void |
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ReadLong ( BinaryReader br ) : uint |
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ReadLongArray ( BinaryReader br, uint ChunkEnd ) : uint[] |
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ReadLongFixedString ( BinaryReader br ) : string |
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ReadMaterial ( BinaryReader br, uint ChunkEnd ) : void |
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ReadMesh ( BinaryReader br, uint ChunkEnd ) : void |
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ReadMeshFaceArray ( BinaryReader br, uint ChunkEnd ) : void |
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ReadMeshHeader ( BinaryReader br ) : void |
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ReadMeshMaterialArray ( BinaryReader br, uint ChunkEnd ) : void |
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ReadMeshMaterialPass ( BinaryReader br, uint ChunkEnd ) : void |
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ReadMeshShaderArray ( BinaryReader br, uint ChunkEnd ) : void |
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ReadMeshTextureCoordArray ( BinaryReader br, uint ChunkEnd ) : void |
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ReadMeshTextureStage ( BinaryReader br, uint ChunkEnd ) : void |
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ReadMeshVertexInfluences ( BinaryReader br, uint ChunkEnd ) : void |
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ReadMeshVerticesArray ( BinaryReader br, uint ChunkEnd ) : Vector3[] |
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ReadNormalMap ( BinaryReader br, uint ChunkEnd ) : void |
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ReadNormalMapEntryStruct ( BinaryReader br, uint ChunkEnd, SageCS.Graphics.W3DMesh tex ) : void |
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ReadNormalMapHeader ( BinaryReader br ) : void |
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ReadPivotFixups ( BinaryReader br, uint ChunkEnd ) : void |
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ReadPivots ( BinaryReader br, uint ChunkEnd ) : void |
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ReadQuaternion ( BinaryReader br ) : Quaternion |
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ReadRGBA ( BinaryReader br ) : System.Vector4 |
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ReadShort ( BinaryReader br ) : uint |
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ReadString ( BinaryReader br ) : string |
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ReadTexture ( BinaryReader br, uint ChunkEnd ) : void |
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ReadTextureArray ( BinaryReader br, uint ChunkEnd ) : void |
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ReadTimeCodedAnimVector ( BinaryReader br, uint ChunkEnd ) : void |
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ReadVector ( BinaryReader br ) : Vector3 |
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getChunkSize ( uint data ) : uint |
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