C# Class Protogame.Physical3DCapsuleComponent

Inheritance: PhysicalBaseRigidBodyComponent
Exibir arquivo Open project: RedpointGames/Protogame

Public Methods

Method Description
DeclareSynchronisedProperties ( ISynchronisationApi synchronisationApi ) : void
Physical3DCapsuleComponent ( INode node, IPhysicsEngine physicsEngine ) : System

Protected Methods

Method Description
GetShape ( ITransform localTransform ) : Shape

Method Details

DeclareSynchronisedProperties() public method

public DeclareSynchronisedProperties ( ISynchronisationApi synchronisationApi ) : void
synchronisationApi ISynchronisationApi
return void

GetShape() protected method

protected GetShape ( ITransform localTransform ) : Shape
localTransform ITransform
return Jitter.Collision.Shapes.Shape

Physical3DCapsuleComponent() public method

public Physical3DCapsuleComponent ( INode node, IPhysicsEngine physicsEngine ) : System
node INode
physicsEngine IPhysicsEngine
return System