C# Class Pluton.Logger

Exibir arquivo Open project: Notulp/Pluton

Public Methods

Method Description
ChatLog ( string Sender, string Msg ) : void
Init ( ) : void
Log ( string Message, UnityEngine Context = null ) : void
LogDebug ( string Message, UnityEngine Context = null ) : void
LogError ( string Message, UnityEngine Context = null ) : void
LogException ( Exception Ex, UnityEngine Context = null ) : void
LogRecieved ( string condition, string stackTrace, LogType type ) : void
LogWarning ( string Message, UnityEngine Context = null ) : void
ThreadedLogRecieved ( string condition, string stackTrace, LogType type ) : void

Private Methods

Method Description
ChatWriterInit ( ) : void
ErrorWriterInit ( ) : void
LogFormat ( string Text ) : string
LogWriterInit ( ) : void
WarnWriterInit ( ) : void
WriteChat ( string Message ) : void
WriteError ( string Message ) : void
WriteLog ( string Message ) : void
WriteWarn ( string Message ) : void

Method Details

ChatLog() public static method

public static ChatLog ( string Sender, string Msg ) : void
Sender string
Msg string
return void

Init() public static method

public static Init ( ) : void
return void

Log() public static method

public static Log ( string Message, UnityEngine Context = null ) : void
Message string
Context UnityEngine
return void

LogDebug() public static method

public static LogDebug ( string Message, UnityEngine Context = null ) : void
Message string
Context UnityEngine
return void

LogError() public static method

public static LogError ( string Message, UnityEngine Context = null ) : void
Message string
Context UnityEngine
return void

LogException() public static method

public static LogException ( Exception Ex, UnityEngine Context = null ) : void
Ex System.Exception
Context UnityEngine
return void

LogRecieved() public static method

public static LogRecieved ( string condition, string stackTrace, LogType type ) : void
condition string
stackTrace string
type LogType
return void

LogWarning() public static method

public static LogWarning ( string Message, UnityEngine Context = null ) : void
Message string
Context UnityEngine
return void

ThreadedLogRecieved() public static method

public static ThreadedLogRecieved ( string condition, string stackTrace, LogType type ) : void
condition string
stackTrace string
type LogType
return void